Custom Map #227: Inhibitor's Wrath (Hard). By: Flash1225

Started by AutoPost, February 16, 2014, 12:42:10 PM

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AutoPost

This topic is for discussion of map #227: Inhibitor's Wrath (Hard)


Author: Flash1225
Size: 256x84

Desc:
The inhibitor wants revenge. This time, you have only the techs required to beat this map. Plus, there 2 emitters, one guarding the bomber tech, and the other being a source of digitalis to move the inhibitor's creeper across the void.

burguertime

Hey flash...

The techs required to win the map is tooooooooooooooooooooooooooooooo subjective.

Besides, the only difference between v1 and v2
Spoiler
was training the PZ bertha on the digitalis thread so the bridge would not form.
[close]

Nice maps anyway, but the inhibitor needs a way to ferry creeper / stuff away. The creeper movement alone is too slow to threaten the player, and the starting area too wide.

By the time you get to engage the creeper for real, you have upgrades, energy, and an army of everything.

And I really didn't build the bombers.
Don't make a slog just because. Be like Master Mapmaker SPIFFEN:
Quote from: themaskedcrusader on October 05, 2010, 05:09:33 PM
(...)Difficulty is subjective. (...)
SPIFFEN chooses to rate each map as trivial because they believe that the difficulty of the map depends on the capability of the player.
BAD RATING: MEASUREMENT OF MAP HARDNESS.
Quote from: DumbCreeperGamer"Ugh, me no finish map, map too hard, ME RATE ONE.
oOga OoGa to you too.