Custom Map #25: Beam

Started by AutoPost, December 23, 2013, 04:59:09 AM

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AutoPost

This topic is for discussion of map #25: Beam


Author: J

Desc:
Part of the units map series. Play the relay map before playing this one.

Wheatmidge

Well I think I am winning at this map... but I think I'm missing something. is there any way to defend against spores except with beams?

My strategy is to just build an excessive amount of collectors and pulse cannons so that I hope that the spores target collectors instead of reactors. And then I slowly push forward. It might be the most frustrating level I have ever played. It doesn't seem like spores target entirely randomly, but I don't know what it is that controls what they target.

Grauniad

Quote from: Wheatmidge on December 25, 2013, 06:56:29 PM
Well I think I am winning at this map... but I think I'm missing something. is there any way to defend against spores except with beams?


Spoiler
What technology did you use on Choix?
[close]
A goodnight to all and to all a good night - Goodnight Moon

Katra

Thanks for the hint. Still ended up with a heap of micromanagement until I built up a large block of reactors.

Spoiler
It helped that I was able to nullify two spore towers at the very beginning. And that took several tries to get the CN etc positions just right.
[close]
Power. Power! I must have more POWER!

Armodon

This map is finishable without reactors, too.

But building (and rebuildung) that many collectors again and again is a hard piece of work  :P

hbarudi

still having trouble, shields use too much energy when phantoms constantly destroy collectors
can I see a youtube walkthrough since I can't finish the rest of this series (beam, terp, sniper, forge, bertha)
the terp is required for sniper, because on sniper there is little space to build anything
the terp has phantoms (aka spores) in it same goes for the forge and bertha
if only that beam tech is moved to a point where not the whole map has to be done to get the tech, guppy can't go and pick it up and return.
Any help on this map aside from obvious.

J

build most important units on high ground, while building collectors on low terrain. Then if a collector gets hit, your reactors are saved. Remember that you can turn a shield off if there are no spores and build most, if not all, your reactors within range of a shield. My starting position was row 2 column 2 (total of 3 rows and 4 columns of landing pads). That still gives enough time before the creeper arrives and you can go to the top fairly easy to nullify the emitter and build another nullifier on the PZ. You can use landing pad (4,2) to nullify 2 spore towers immediatly. You can't pick up the tech directly.

hbarudi

at last did it, collecting beam early by building collector next to second spore tower reached it.
Then retreated an did the map normally.