Custom Map #1153: cells (challange mode)

Started by AutoPost, May 31, 2012, 09:01:06 PM

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AutoPost

This topic is for discussion of map #1153: cells (challange mode)


Author: cooltv27

Desc:
anti creeper will be very use ful in the fight, to bad you cant use it! just a few changes from the other one made it alot harder

cooltv27

#1
Full change list from regular to challange!
tripled amount of creeper around starting cell
doubled amount of creeper per phantom
added 1 phantom per gateway
added 2 gateways
removed ability to build repulsors
now need to build beacons to beat game
limit on beacons
2 drones per gateway
doubled amount of creeper per drone
removed anti-creeper emitter
removed shields
can no longer show fields
all creeper and anti-creeper densitys are the same color
mrift limit of 3
replaced mrift in cell A-1 with repulser
removed shields
maker limit now 1
c bomb limit now 2
removed all ore
ground now takes 25 instead of 10
you cant build up

have fun with this one
uh oh here comes the creeper, QUICK GET SOME BLASTERS READY! wait, wait, wai, FIRE! IM ON FIRE! NO, NO, NO, GET AWA (the rest was taken by the creeper, taken back and eaten)
I has a youtube channel youtube.com/user/cooltv27

krf19053

It's not bad, but it's boring. Takes too much time to clear creeper and the limit to destroy emitters gets boring. I'm all for limiting quantity when it makes a map more challenging, but here it just seems to make things slower, not harder. FWIW.

cooltv27

thanks for saying why you dont like it, try the original one its easyer
uh oh here comes the creeper, QUICK GET SOME BLASTERS READY! wait, wait, wai, FIRE! IM ON FIRE! NO, NO, NO, GET AWA (the rest was taken by the creeper, taken back and eaten)
I has a youtube channel youtube.com/user/cooltv27

toastkid

I've played both, and i think they're both interesting maps.  But i don't think this (the second one) is more challenging, there's just more of a wait before you can get going.  In both of them, once you clear that initial starting cell you're basically set, and it's just a matter of time.  If you want to make a map more challenging you could think about some time pressure, eg an event at X minutes that will wipe out the player unless they're ready for it.

This map starts off really well, i think, in terms of managing your resources to keep the top-left chamber alive especially.  But after that it just turns into a bit of a slog - there's no real danger and thus no real challenge.  it's cool trying to work out how to do it as quickly as possible though - i don't mean to sound like i'm slating it, cos it is a good map :)

JmfR

IDIOT ALERT (for Me) I built reactors in the LS cell on sides and top and thought they where limited quanity till I got to the figure 8 double cell had large room and the one in center with arrow field moving up and the center just above large room and was pulling My hair out trying to get past it then relised I messed up on reactors at that point I had made it through all but the listed cells with 4 blasters and using the C-Bombs lol.

I liked the map and will have to run it again with the late discovery about the reactors the lack of upright build is what got Me a believerunning all those maps that allowed all build directions.

alice329

 >:( That color is really bad for my eyes, so I can't finish the map...

cooltv27

what was the biggest annoyance between this map and the original 
uh oh here comes the creeper, QUICK GET SOME BLASTERS READY! wait, wait, wai, FIRE! IM ON FIRE! NO, NO, NO, GET AWA (the rest was taken by the creeper, taken back and eaten)
I has a youtube channel youtube.com/user/cooltv27

Bongo

(Bumping an old topic. More for other mappers than this one)

I have to agree that the limit on Nullifers was really annoying. After the difficult start, the map was very easy so it was just a matter of trying to get a better time.

One way to get a better time is to fight on as many fronts as energy will allow but with only one Nullifer that becomes impossible. At one point I had 4 rooms 'secured' with Blasters but didn't clear them until nearly 7 minutes later.

A crystal would have been nice too. That whole side room is useless because by the time one gets there one already has 60+ energy. Without a crystal might as well just kill that Microrift so it can be used elsewhere.