New Version 0314

Started by knucracker, December 12, 2009, 05:34:15 PM

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knucracker

An updated version of the game has been posted... yay!
Not only that, but a whole batch of fresh custom maps have been posted that take advantage of the new features....
What's that you say.... 'new features?!?!?'.   Custom maps can now have crazy colored creeper and mist.... custom maps can also have units that can be locked so that you have to rescue them....  Wishing you could  play with Thor on a custom map?  Wish granted.

Below is a full rundown of the changes.  But why waste time... head over and update your game now!
http://knucklecracker.com/creeperworld/patches.php


Map Editor Changes v314
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- Changed map editor so you can see your brush size and shape.
- Moved a few buttons around in the map editor and made the window a little taller.
- Added the ability to select what technologies are available on a map (yes you can even leave out collectors...).
- Added technology unlock items to the map editor (yes, you can include a Thor tech).
- You can now specify whether weapons start fully armed.
- You can now specify the Creeper color and the mist colors (Austin Powers color schemes may now begin).
- Added one more brush size (gigantic).  The sizes are now 1,2,3,5,10.
- Added ability to mark units as locked.  Locked units can't be moved until they are connected to the players network.
- Updated the help to describe all of the new things.
- Set lower limit for emitter to 0.1 (Allowing 0 made no sense).


Game Changes v314
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- Fixed final story mission so you can win without using Thor. 
- Fixed refresh issue on Custom map screen when adding a new map and the scroll bar is at the bottom.
- Fixed a minor graphical glitch that shows up on some maps.  Some shadows were on top of higher terrain.
- Doubled max output capacity of Odin City to 32.
- Fixed wall decay bug.  Walls will only decay when Creeper is at their level (not next to them but below them).
- Support for locked units.
- The height viewer shows the creeper in whatever color the creeper is (no longer always blue).
- Added dark gray bars to the right and left of the creeper height viewer.  Helps for light colored creeper.
- Fixed bug where creeper deposited from a spore would not add to the creeper under it.  It would instead replace that cell with the spore value.  It will now add to the cell.
- Show a scrollbar on the opening text to missions (if necessary).  Put a gigantic story there if you like. 

Aurzel

what changed from 312 to 314?

knucracker

Nothing in the map editor.  In the game I just added a button called "Get More Maps" at the top of the Custom map screen.  This will pop up a browser to the maps page at knucklecracker.com

Hopefully, this will get some more attention for all of the cool maps that are being done.