Custom Map #1172: digital danger episode 1: mirror maze

Started by AutoPost, June 05, 2012, 11:01:04 PM

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AutoPost

This topic is for discussion of map #1172: digital danger episode 1: mirror maze


Author: greenpokeman

Desc:
my second map. I might make a series if it gets good ratings. if I get comments, it might help

MisterX

Liked the multi coloured creeper
Always fun to play with Dark beams

But having to wait for a long time while the beam burned throught the multi emitters at the bottom served no purpose. , One faster emitter would have done the same job but would have been less tedious at the end. ( or allow a small gap to plant nullifiers)

I good base map to work from, keep them coming.

TheDanimal

I liked the design of the map - it was interesting.  I also didn't like it because it vastly increased the time packets took to reach their targets due to the long paths they had to travel (this is assuming portals haven't been set up at intervals).  The map became very monotonous, as the most effective way to clear the map was to continually set up dark mirrors, wait for the packets to reach them, set up more dark mirrors, wait some more, repeat.  The emitters at the end were frustrating, because after finally reaching the end, I found that nullifiers wouldn't work & that I had to wait even longer for the dark beam to destroy them all. 
It was a cool design & concept, but the minor flaws killed it for me.  In the future, I would go for a map where multiple strategies could be used & different challenges keeps you on your toes.  If you do create a map similar to this one, where the solution involves the predominant use of a dark beam in narrow hallways, I would definitely shorten the map.

Helper

I think a lot of players enjoy the games that have some options and involve tactics.
This one was too straightforward and only one real way to play it.

I do appreciate your taking the time to create it and encourage you to keep submitting more.

teknotiss

from the mapmod comment i made
"thanks for making maps, i doubt this map will get a good rating as it has no threat to the player, and is essentially just a case of setting up a dark beam and loads of mirrors and waiting. most players will want to do or think more when playing a map. if you want help testing your maps before you post them just create a topic in custom map discussion asking for playtesters and people (like me) will be happy to test and offer advice. make more maps please, just make them a little more complex"
cheers dude
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

toastkid

Quote from: MisterX on June 06, 2012, 07:57:49 AM
Liked the multi coloured creeper
Always fun to play with Dark beams

But having to wait for a long time while the beam burned throught the multi emitters at the bottom served no purpose. , One faster emitter would have done the same job but would have been less tedious at the end. ( or allow a small gap to plant nullifiers)

I good base map to work from, keep them coming.

I burned the first couple with the dark beam, then moved lasers, missiles and charged-up AC emitters in (you've got a lot of time to do a lot of AC charging), and was able to destroy the rest with nullifiers pretty easily. 

The rest of the map, though, i thought was a bit of a pointless slog tbh:  there wasn't much challenge, just lots of waiting around for mirrors to move to their destinations.

EmdSh


zenburger84


Nhanha

Yeah, i did that also. build lots of mirrors, send them all at the same time through the maze, and while i waited, build up tech. Toasted the first emitter with dark beam and the rest made it with blasters+2 missiles. Took +-15 minutes. Easy, but long waiting and no threat. Anyway, thumb up!