Custom Map #1110: teks11 creeper collider

Started by AutoPost, May 16, 2012, 07:01:04 PM

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AutoPost

This topic is for discussion of map #1110: teks11 creeper collider


Author: teknotiss

Desc:
a collision of creeper can only lead to a really big bang! can't it? seems to be you'll have to wait for the "experiment" to run it's course. ps the red crystal is just for points!

Fisherck

I enjoyed this map a lot. At the beginning of this map I had to stop, and picture just how to build and use my dark beam. It was quite a brain teaser. I just don't understand why those two crystals are there. :) I had to replay the map from a save just to grab them, and the only purpose was to increase my score...
My CW2 Maps
My CW1 Maps
Quote from: Sqaz on August 28, 2011, 02:49:35 PM
The comments are here to comment, dare to use them.

Cavemaniac

Quote from: Fisherck on May 16, 2012, 09:52:21 PM
I enjoyed this map a lot. At the beginning of this map I had to stop, and picture just how to build and use my dark beam. It was quite a brain teaser. I just don't understand why those two crystals are there. :) I had to replay the map from a save just to grab them, and the only purpose was to increase my score...

Good map - I loved it too.

Though I'm blowed if I can see how you did it in 5 minutes!

I suspect the crystals are there to make you choose between a speedy finish or a high score - with a side order of sucking you into blowing a huge amount of energy that you can barely afford (certainly early on).

Be yourself. Everyone else is already taken.

fitz

#3
i really liked this one 9/10.
i had no idea what was going on
i shall give it another go
make more maps  ;D

teknotiss

cheers dudes! ;D
nice to know its liked.
cave is right, the crystals are there to make a player choose between fast times or high scores, and as a limit on energy spend! if anyone was going to break my plan it was Fisherck!
i got the idea from a comment cavemaniac made on another authors map (kudos to the maniac!  ;) ) , can't remember which one though.
making the maps isn't the problem, being happy enough with them to post is the issue  ;)
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

MisterX

Very enjoyable map

quite a novel method of throttling tech points, by having fully charged research units that cant get more energy. cunning!

Fisherck

Quote from: teknotiss on May 17, 2012, 11:02:03 AM
cheers dudes! ;D
nice to know its liked.
cave is right, the crystals are there to make a player choose between fast times or high scores, and as a limit on energy spend! if anyone was going to break my plan it was Fisherck!
i got the idea from a comment cavemaniac made on another authors map (kudos to the maniac!  ;) ) , can't remember which one though.
making the maps isn't the problem, being happy enough with them to post is the issue  ;)

The score and time for a map can be from different attempts. So, I could do a run through the map for time, and then another one for score and have the best of both runs show up. It just means I have to go through it a second time focusing on the score instead... But you succeeded in your goal :)
My CW2 Maps
My CW1 Maps
Quote from: Sqaz on August 28, 2011, 02:49:35 PM
The comments are here to comment, dare to use them.

teknotiss

cheers fisher, i learn something new each day.
score and time are the best of each value not from one map, cool. this now means i have to replay quite a lot of maps to improve my times/scores... darn ;)
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus