Custom Map #751: Counterintuitive

Started by AutoPost, January 26, 2012, 12:01:03 AM

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AutoPost


DethbyIT

Enthusiastic thumbs up on this one.
It took me several tries to figure out the first few minutes (and was a little frustrating), but it was my own skill set that caused that - NOT the game.

Very nicely done and looking forward to more maps from you.
dbit

Cavemaniac

Quote from: DethbyIT on January 26, 2012, 06:37:33 AM
Enthusiastic thumbs up on this one.
It took me several tries to figure out the first few minutes (and was a little frustrating), but it was my own skill set that caused that - NOT the game.

Very nicely done and looking forward to more maps from you.

What he said!
Be yourself. Everyone else is already taken.

2b3o4o

I like how you utilized buried emitters, that's something I've never seen before. Overall, it was a great map although I wasn't hardcore enough to finish it. :P

Ranakastrasz

Very nice map. Made me think, which doesnt happen alot.


bla3

I've tried 3 or 4 times now and I just can't get it. The best strategy i can come up with repulsors + mortars up top to fight a stalemate, dig down and repulse up to protect the dug caverns, and put a rift down there, but no matter what I try I cannot even do as much as fight the creeper near the ship to a draw, let alone push it down to actually cap emitters.