Custom Map: FloatPyramid

Started by AutoPost, January 24, 2012, 09:11:17 PM

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AutoPost

This topic is for discussion of map: FloatPyramid


Author: bacura

Desc:
yes, it's common types 'center pyramid' map

HiredGun

What's with the invisible creeper outlet just under the top left pyramid?

bacura

Hi HiredGun,
that emitter is placed in operation mistake. :'(
this map is one of oldest map for me.
still did'nt quite know how to use map editor.
'Pond' map is same basis as this map.
'Pond' map was fixed this problem already before post.
but about this map, I forgot fix this problem... :'(

sorry for bad emitter's 'surprise attack' :P

Amine

This is the first time I saw a hidden emitter. I don't know how you manage to create that :) Cool effect!


CatoSterling

A "hidden" Emitter is caused when you accidentally create an Emitter on-screen but outside the bounds of the map.  I'm not sure how you do this (Bug in the Map Editor?  Hand-edit the map file?).  The game "wraps around" the creeper emitted by the Emitter onto the map, but doesn't show the Emitter itself.

bacura

it's easy to make 'invisible emitter' on map editor.
(I don't want to call 'bug'. it's my operation mistake)

1. select emitter object
2. mouce cursor move to out of map area
3. push space key

or

1. select emitter object
2. mouce cursor move to out of map area with pushing space key

but I don't want to use it in my map.
this map was made by my mistake... :'(