Custom Map #569: speed is key

Started by AutoPost, December 17, 2011, 07:01:03 PM

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AutoPost

This topic is for discussion of map #569: speed is key


Author: OODIE

Desc:
how fast will you dig?how fast will you win?how fast will you lose >:)

Imposter

It's pretty easy if you use repulsars to hold back the creeper, and 1 or two rocket launchers to keep it from getting too big. Might want to take the repulsar tech out to make it harder.

PurpleYouko

I just made a couple of makers at 4x and 2 shields to block my escape tunnel and to stop the anti creeper going further down the tunnel then built reactors along the tunnel as i carved it out. Added a few blasters to hold back the creeper then sat back and waited and waited and waited while I slowly carved my way down to the bunkers.
Kind of tedius

lich98

speed is not key held back w/ repolsurs
I love Mickey Mouse more than any woman I've ever known.
-Walt Disney
This is like deja vu all over again.
-Yogi Berra

Eliazara

I agree... speed had nothing to do with it. A few blasters and launchers and I could easily hold back the creeper... all the while letting its diggers dig out all the blocks and I just built reactors and tech where it dug out. Took awhile, but if you help dig, you can get one line down to the bottom quicker

Katra

Once I got below the second level (and had enough power) I found it faster to just dig. (I moved the LS down as I dug.)  ;D
Power. Power! I must have more POWER!

oodie