Custom Map #599: Dagon 1: Highwater High School

Started by AutoPost, December 24, 2011, 09:01:02 PM

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AutoPost

This topic is for discussion of map #599: Dagon 1: Highwater High School


Author: Peter Power

Desc:
Dagon accidentaly crashes his ship into the water tower next to a school. Now he has to save the students before they all drown.

jepler

interesting to play a game with no building involved.

PeterPower

How did you beat 16 seconds Fisherck. Amazing! I played it multiple times and always get 16+ secs.  Anyways, nice to see the first level up. Don`t be put off by the shortness. The subsequent Dagon levels get more difficult and lenthy.

Kithros

#3
.5 seconds faster! Anyway, it depends on which capsule you reach last, and spending as little energy as possible - you only need to spend 13x16 (number of capsules) + 3 to be able to reach the bottom-left corner at the bare minimum (obviously you got that far or your time would be 3 seconds off), but you're probably targetting a capsule that takes longer to reach last - as far as I can tell the closest capsule to you (that will still be alive at the end), is the one in the top-right of the left building. There may be some subtle time changes depending on the exact frame you select the capsule also - try save and reload pressing n every number from 0 to 14 times (since it sends out a packet every 15 frames).

EDIT: In hindsight I'm not actually sure if the frame you select it on matters in this case - in most cases it will, but because this one you're in a deficit it might not.

PeterPower

Wow. You have turned the game into a science. That makes me interested to see how much faster the skilled players will be on my longer maps. I designed them to be the maximum difficulty I can finish. It will be funny to see a moderater score that is twice as fast as mine.  I guess I`ll have to settle for a middle-range score.  :)

Kithros

Well, I normally don't play through maps with that level of precision - technically, you can dig through terrain slightly faster on any map (without a deficit) if you select the terrain for digging at the right frame that the LS sends out 2 packets in the first 2 frames that the terrain becomes reachable - but obviously doing that for every single square of terrain you dig everywhere will get very tedious very fast. I only do these things on maps with very little room for error pretty much.

Fisherck

Quote from: PeterPower on December 24, 2011, 09:19:05 PM
How did you beat 16 seconds Fisherck. Amazing! I played it multiple times and always get 16+ secs.  Anyways, nice to see the first level up. Don`t be put off by the shortness. The subsequent Dagon levels get more difficult and lenthy.

Kithros explained it all... :)
My CW2 Maps
My CW1 Maps
Quote from: Sqaz on August 28, 2011, 02:49:35 PM
The comments are here to comment, dare to use them.

oodie

awwwwww.......-_- cant beat this legit!i get to the very end too!