Color pantoms by content

Started by SmileyCoder, December 30, 2011, 05:18:04 AM

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SmileyCoder

I was hoping it might be possible to color phantoms by their content, i.e. One color for phantoms with creeper and another for phantoms with anti-creeper.
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Fisherck

That is be a good idea. And I see it enough in custom Maps to make it usefull.
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Quote from: Sqaz on August 28, 2011, 02:49:35 PM
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CobraKill

I think some maps though want the same color phantoms.
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Grauniad

Are you sure the little "sac" on the phantom is not colored differently already?
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Fisherck

Quote from: Grauniad on December 30, 2011, 10:20:09 AM
Are you sure the little "sac" on the phantom is not colored differently already?

Are you talking about the "egg" that drones carry? :)
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Quote from: Sqaz on August 28, 2011, 02:49:35 PM
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Grauniad

"Egg," that's the word of choice. Yes.
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lich98

I dont believe phantoms are able to see that easily, but i`m not at a computer and i cant check
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Grauniad

My bad, I confused phantoms and drones. Easy to do. :)
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lich98

Quote from: Grauniad on December 30, 2011, 04:31:48 PM
My bad, I confused phantoms and drones. Easy to do. :)
no problem. how about the color of the phantom comes from the creeper or anti creeper colors?
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Mr.H

Can you read my mind :) . That would have been very useful on my last map. Maybe intensities should also be coloured by the payload amount, e.g. if it's carrying 10k it's light blue but if it has 10000k then it's very dark blue. Also if you change the creeper to custom colours can the phantom be coloured like that too or is that to complicated to implement.

great idea,
Mr.H
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Michionlion

Quote from: Mr.H on December 30, 2011, 07:59:04 PM
Can you read my mind :) . That would have been very useful on my last map. Maybe intensities should also be coloured by the payload amount, e.g. if it's carrying 10k it's light blue but if it has 10000k then it's very dark blue. Also if you change the creeper to custom colours can the phantom be coloured like that too or is that to complicated to implement.

great idea,
Mr.H

i think it would be relatively simple-probably no extra work involved, just you would have to link it to the color of the creeper that is used in the current map, not make a static variable of the default colors.
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