Custom Map #502: The third line of defense [Full]

Started by AutoPost, November 27, 2011, 11:01:03 AM

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AutoPost


fitz

Oh well, there goes another day of my life  ;)

Not for all, but I loved it. I slight sense of deja vu about the first half (did I say that before?) but good fun.

EmdSh

Worst map ever. Especially the part in the beginning, the part in the middle and the last part.
Ridiculous amounts of creepers combined with unnecessary limitations of equipment. When I got the techdome-tech i was allowed to build 2 more techdomes additional to the 4 existing. Wow! and why?

No gamebalance at all.

Kithros

Well, I think saying it's the worst is probably exaggerating - but it certainly is a very big slog that I will never play through. In my opinion once you're no longer in any reasonable amount of danger of losing, the game should be ending quickly - but in this map, as long as you move your blasters forward you'll never really be in danger - heck,  I think if you kept the launchers disarmed you would still be fine without moving the blasters - which means pretty much the full ~2 hours is cleanup with no real chance of losing..  The tech restrictions were also pretty pointless for the most part (you even restricted phantom coils.. when there are no phantoms?).


A bit off topic though, but if you want to see a *really* stupid map, then try downloading this one (and let me know if you ever bother to beat it - be sure to look at the top-left corner)

essentialatom

Quote from: Kithros on November 27, 2011, 06:19:14 PMA bit off topic though, but if you want to see a *really* stupid map, then try downloading this one (and let me know if you ever bother to beat it - be sure to look at the top-left corner)
Hah, brilliant! It's just as dumb as this map but at least it made me laugh before deciding never to try and finish it :P

Catalyst

Having played the first two, I truly enjoyed the ramp up in dificulty and having to think outside the box.

I will agree that there are insane amounts of creeper and that the map forces your hand in some places but I think all of that is good design for the challenge created.

Keep up the creativity. Love these maps!!!

p.s. dont cave to the "its to hard"ers

Kithros

Quote from: Catalyst on November 28, 2011, 10:15:50 AM
Having played the first two, I truly enjoyed the ramp up in dificulty and having to think outside the box.

I will agree that there are insane amounts of creeper and that the map forces your hand in some places but I think all of that is good design for the challenge created.

Keep up the creativity. Love these maps!!!

p.s. dont cave to the "its to hard"ers

Length is not the same as difficulty. These maps are easy, just really really long.

fraterpotens

#7
"think outside the box"

can I get a hint?  I am in the rooms with the orbiting squares of creeper.  I cant seem to push into the passageway below which is filled with creeper.  do I just leave it on in the background until the source of creeper wears out or my techs build up? or is there some trick?

thanks!

EDIT-
OK just went in the wrong side. my bad