Custom Map #371: Dax's alternate ending w/emitter edit

Started by AutoPost, October 26, 2011, 11:01:03 PM

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AutoPost

This topic is for discussion of map #371: Dax's alternate ending w/emitter edit


Author: garry131

Desc:
This slight change should stop the premature bunker loss from ruining your attempt of solving the level. Dax must find a way to spread his resources thin enough to be everywhere he is needed at the same time, or the survivors will perish!! How would you eliminate the vast quantities of creeper?

DethbyIT

I could use a *little* help on this one - after several unsuccessful restarts.

That Bunker just below the LS gets destroyed just after the 9:00 mark, but - it appears - as though I have to neutralize 20 Emitters to protect it.

I've been blocking the Creeper to the right and upper right of the LS, taking out the 2 Bunkers, and then attacking down the left side column.

Any hints from those who have figured this one out?
Thanks,
dbit

Grauniad

Protect it with a Dark Beam that can pass by the emitters without having to destroy the emitters.
A goodnight to all and to all a good night - Goodnight Moon

DethbyIT

Quote from: Grauniad on October 28, 2011, 01:12:46 PM
Protect it with a Dark Beam that can pass by the emitters without having to destroy the emitters.
Good tip - thanks!
I'll take a run at it later.
dbit

Dirtydog

How come i lose the bunker below the LS as soon as it opens up?  I don't even have time to build my final mirror before i lose the survivor....

Kithros

Quote from: Dirtydog on November 05, 2011, 10:36:22 AM
How come i lose the bunker below the LS as soon as it opens up?  I don't even have time to build my final mirror before i lose the survivor....

Did you hit the bunker with the dark beam?

Dirtydog

No i wait for the last block to be removed, and as soon as the bunker opens up i am waiting for my last mirror to finish and the survivor dies.... i only have seconds from the last block being removed and it is too late.

Karsten75

I played the original one (where there were more chances of a phantom hitting a bunker). You *must* shield the bunkers with a dark beam *before* you dig them out, especially the one that is in that terrain that can erode. You can't be ready with a dark beam and mirrors, you will lose it. Bunkers don't live long once creeper touch them.