Custom Map #418: Adrift

Started by AutoPost, November 05, 2011, 02:01:03 PM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #418: Adrift


Author: yui56

Desc:
Shipwrecked on an isolated island, you must rescue your crew.

UmberGryphon

Could someone tell me the basic strategy for this map?  I tried using makers to charge up, dump anti-creeper so I can get to one capsule, then retreating and recharging... but that doesn't really work for the further ones, and definitely doesn't give you a time of 14 minutes.

snowmaker (JM)

Try moving the creeper, instead of attacking it  ;)

UmberGryphon

Quote from: snowmaker (JM) on November 05, 2011, 07:12:07 PM
Try moving the creeper, instead of attacking it  ;)

On field-heavy maps, that usually doesn't work, in my experience.  Even on this map, there were spots where it didn't work.  How can you tell where it will work and where it won't?

Katra

Put enough AC in play and it only takes a repulsor or three to do the job. Getting the AC into play takes a few more repulsors and a maker or two for a strategic burst.

On this map the repulsor was my prime weapon; with some assistance from makers. The one each blaster and launcher I built spent most of their time disarmed.
Power. Power! I must have more POWER!

snowmaker (JM)

Quote from: UmberGryphon on November 05, 2011, 07:34:02 PM
Quote from: snowmaker (JM) on November 05, 2011, 07:12:07 PM
Try moving the creeper, instead of attacking it  ;)

On field-heavy maps, that usually doesn't work, in my experience.  Even on this map, there were spots where it didn't work.  How can you tell where it will work and where it won't?


Trial and error (I don't want to take away from the fun of this map) .... you'll figure it out. Don't forget the makers don't use energy once made  ;)

Kithros

Repulsors can be used to break through fields if the repulsor is pointing to the left or up (if there is only 1 subcell width of field) - as for  why it does this I have no clue, but it does do this. I'm sure I could improve my time a lot if I played through it again by using a few makers, with my time I actually only used repulsors/launchers/blasters - it worked well early on, though I suspect for the parts that aren't as close to the LS makers would've helped out a lot instead of needing to push the anti-creeper all the way around.

burguertime

This map is very interesting in the fact (caveat: I did not open this one in editor to check for stacked emitters) that all the creeper emitters add up 1.600.000/s while the AC emitters produce 2.400.000/s.

So given enough time, the map would be filled with AC... only not because of the fields. So if you have any way to move your AC out of the initial containing field (your island), it is a sure win.

How to move the AC out of the "island"? It has been said in the thread already.

Thumbs up for this one, and please make moar maps.

10/10 rating
Don't make a slog just because. Be like Master Mapmaker SPIFFEN:
Quote from: themaskedcrusader on October 05, 2010, 05:09:33 PM
(...)Difficulty is subjective. (...)
SPIFFEN chooses to rate each map as trivial because they believe that the difficulty of the map depends on the capability of the player.
BAD RATING: MEASUREMENT OF MAP HARDNESS.
Quote from: DumbCreeperGamer"Ugh, me no finish map, map too hard, ME RATE ONE.
oOga OoGa to you too.