Custom Map: L&D-1,2-HQ Defense

Started by AutoPost, July 06, 2010, 03:47:48 AM

Previous topic - Next topic

AutoPost

This topic is for discussion of map: L&D-1,2-HQ Defense


Author: ThePhantom

Desc:
That's how the first battle went, right?

Think again, it wasn't a victory, it was a retreat. Now we're fighting to defend the last of our world before it collapses. If we fail here like in all the other battles it's over before it even began.

Toaster

Without Speed, this is just too tedious for me, I have no Idea How Miss Melissa Did it.

Toaster

OK, I beat the map, but it WAS still tedious and numbing.. but I did  it. I still don't know How Miss Melissa did it.

Katra

Moving the city forward partly compensates for not having speed.
Power. Power! I must have more POWER!

Timwi

This map is extremely boring. Miss Melissa probably used bridging, which is even more boring and tedious.

Katra

No bridging required. (My score used none; and I could have taken another 30 seconds off if I hadn't botched the final attack.)
Power. Power! I must have more POWER!

fridge

I can understand that lots of people suggest bridging and yes, i also hate it. To avoid bridging use two rows of maze or let the player get later "flying objects" (Blasters etc.)