Unequal Size in Maps

Started by CobraKill, June 08, 2011, 11:36:38 PM

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CobraKill

One of things I was hoping for in CW2 is equal maps. Unfourtanetly this is not the way Virgil
Was thinking it. Atleast are there going to be walls (decayble and crazonuim) I think the decayable walls would look better for a base
Never trust a computer that doesn't fit through your nearest window.

Kamron3

There are completely different sized maps in CW2. Small, Medium, and Large maps.

Ebon Heart

But will there be decayable walls that the creeper can destroy but you can't??
When the going gets tough, the tough get going. The smart left a long time ago.
Check out the amazing A Tragedy Forgotten CW2 map series!

ontheworld

give me one difference between crazonium and undiggable ground.... except for the abnioxious pink color

Grauniad

Quote from: ontheworld on June 09, 2011, 01:17:47 AM
give me one difference between crazonium and undiggable ground.... except for the abnioxious pink color

You can bridge over crazonium? :)
A goodnight to all and to all a good night - Goodnight Moon

ontheworld

Quote from: Grauniad on June 09, 2011, 01:44:53 AM
Quote from: ontheworld on June 09, 2011, 01:17:47 AM
give me one difference between crazonium and undiggable ground.... except for the abnioxious pink color

You can bridge over crazonium? :)

But this is CW2, it doesn't have bridging D=

Ebon Heart

No bridging is a good thing. it's a very goog thing. XD
When the going gets tough, the tough get going. The smart left a long time ago.
Check out the amazing A Tragedy Forgotten CW2 map series!

ontheworld

It is indeed good, don't know about goog though  ;)

Kithros

Well, crazonium walls could also be shot over by mortars, and weapons could fly over them - they also stopped the network of collectors and such, whereas beacons can still go around walls (would be akin to making beacons have a line of sight requirement). All that said, the gameplay for CW2 is very significantly different from CW1, and there isn't really a reasonable way to compare them because the game engine is completely different.

Ebon Heart

Quote from: ontheworld on June 09, 2011, 10:48:12 AM
It is indeed good, don't know about goog though  ;)
I'm at work.... differnt keyboard, I don't like it... I don't have another site to work on atm. lol.
When the going gets tough, the tough get going. The smart left a long time ago.
Check out the amazing A Tragedy Forgotten CW2 map series!

creeper killer

decayable ground=walls, solid ground (diggable or not)= crazonium walls.
Quoteyou will be assimilated into the herd, resistance is futile
(picture's too big :( )
just though I'd let you guys know :)

Kamron3

Quote from: Ebon_Heart on June 08, 2011, 11:56:14 PM
But will there be decayable walls that the creeper can destroy but you can't??

That hasn't been established yet... it is certainly a possibility.

ontheworld

I'm gonna be pretty blunt here about what my opinion is: CW2 is not CW1. having walls stick out from the sides would make no sense at all.

Seriously: Who would have walls when they are underneath the surface?