Custom Map #11615: Unbelieveable PAC. By: IronJohnLogan

Started by AutoPost, October 27, 2025, 07:07:58 PM

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AutoPost

This topic is for discussion of map #11615: Unbelieveable PAC


Author: IronJohnLogan
Size: 200x200

Desc:
Economies to exploit as the humans reteat into defencive positions. Use all the tactics in your arsenal to overcome. Unbelieveable PAC Enjoy!

spirix

a bit laggy but it gets better as the creeper expands. Great map again, thanks!

DWCW3

What am I missing here?  The shield generator on the first power zone keeps respawning instantly and there's no progress happening after 20 minutes.  Is there another emitter somewhere that I can't see under all the shield glare?

spirix

Quote from: DWCW3 on October 28, 2025, 10:42:49 AMWhat am I missing here?  The shield generator on the first power zone keeps respawning instantly and there's no progress happening after 20 minutes.  Is there another emitter somewhere that I can't see under all the shield glare?

Terps can be helpful to block line of sight for weapons, keyboard shortcuts for selecting terrain height works in PAC maps.

Martin Gronsdal


Johnny Haywire

Pause seems to work fine for me. I actually used it once to set some spores to fire all at once. Meh.

I almost didn't play this because of the initial lag. I think removing all the useless shields would probably have helped a lot. They look nice but are very ineffective at... well, pretty much everything.

Glad I didn't quit this. Once you get about 6-7 emitters in, the lag gets better and it's pretty much gone once you take the middle island. The terps are pretty helpful and they make it much easier. I like the variety of placement and the difficulty level of the map. Just enough to keep you thinking but not so much that progress becomes overly difficult.

I think if the shields were gone, I'd give this map a 9/10. But all they really do is make unnecessary lag. Still, this is a cool battle and I'm very glad you made it.

Thanks for the map! =)
You disagree with this sentence, don't you?

Martin Gronsdal

for me it didn't work at first, but then, as I reloaded the map, it worked fine again. The clickable button for pause worked all of the time...