Custom Map #11515: S03-0D - Redstone XVI - Moon R-XVI. By: LappySheep

Started by AutoPost, June 15, 2025, 09:53:16 AM

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This topic is for discussion of map #11515: S03-0D - Redstone XVI - Moon R-XVI


Author: LappySheep
Size: 99x105

Desc:
Unlike S03-0B, maybe uploading the moon first this time would make the planet map easier for players. Stats and details can be found on https://lappysheep.github.io/S03_info/

Martin Gronsdal


LappySheep


Johnny Haywire

This map didn't have mortars, cannons, or snipers though - did it? Just making sure.

I ended up just using AC on the entire map which worked ok.

Noticed there wasn't any way to collect the aether, was there? Didn't know if that was intentional or not.

And the CRPL units are for future maps, right?

I liked the AC-only approach on this map (with a few strafers to take out the digi). The hydras take a lot of beam damage to kill - I think I used about 12 beams total, which required a good bit of energy.

Thanks for the map! =)

You disagree with this sentence, don't you?

LappySheep

Quote from: Johnny Haywire on June 16, 2025, 04:20:48 PMThis map didn't have mortars, cannons, or snipers though - did it? Just making sure.

I ended up just using AC on the entire map which worked ok.

Noticed there wasn't any way to collect the aether, was there? Didn't know if that was intentional or not.
Yes. I forgot to get rid of the generator for this one but you weren't supposed to be able to get aether. The decision to cut it out was made quite late and I just sorta forgot about the generator.

Quote from: Johnny Haywire on June 16, 2025, 04:20:48 PMAnd the CRPL units are for future maps, right?

I liked the AC-only approach on this map (with a few strafers to take out the digi). The hydras take a lot of beam damage to kill - I think I used about 12 beams total, which required a good bit of energy.
Indeed. The main gimmick is pushed further in the map for the main planet.

Quote from: Johnny Haywire on June 16, 2025, 04:20:48 PMThanks for the map! =)
Thanks for playing!