Custom Map #4951: Troubles. By: Ethan

Started by AutoPost, October 29, 2017, 06:46:15 AM

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This topic is for discussion of map #4951: Troubles


Author: Ethan
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This is another Sleeper Map, but with only one Sleeper. This isn't hard then the previous map.

Loren Pechtel

The sleeper hopped out onto a little island.  The only reasonable attack I saw was to pound it with PZ berthas.  Was that intended?

Ethan

#2
Which Island, tell me with how many ores and totems. And yes it's intended.

Loren Pechtel

Quote from: Ethan on October 29, 2017, 05:14:38 PM
Which Island, tell me with how many ores and totems. And yes it's intended.

The southernmost island with spores.  Is there any other way to kill it other than a ton of bertha fire?

Ethan

Try and take center island, if you do take it would be easier to kill it wit Snipers with maxed Fire Range. If you can't, you have to use bertha I guess.

toolforger

Hopped on the middle island for me, but I could flood it with bombers.

Was a pretty fun map after all, though it's a bit unpredictable what the sleeper node will do so it's a bit hard on the designer to get a good design, and a bit hard on the player to make a strategy.

But still... I found it really nice.

Johnny Haywire

Not many Sleeper maps use islands. I found that refreshing and tried it again. Apparently I played it when it first came out but it looked worthy of a second run.

There's enough AC and PZ's on the map to destroy the Sleeper without Berthas. A single PZ Bertha makes it super-easy. In any case there are many ways to win and not many ways you can lose this map unless you do just about nothing.

Thanks for the map! =)
You disagree with this sentence, don't you?