Custom Map #1738: Uphill Battle (PAC). By: AlFaNuGan

Started by AutoPost, February 16, 2015, 10:56:25 PM

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AutoPost

This topic is for discussion of map #1738: Uphill Battle (PAC)


Author: AlFaNuGan
Size: 81x162

Desc:
Battle your way through the AC to glory! This one might not be for the beginner, thanks again to the #PAC community for such a great game type!

ChaosMaster130

Bleh. Way too many parts where it felt I was just banging my head against a brick wall  :(
Sorry, but when a map feels more luck based then skilled based it get my down-vote.
Spamming my Up+B Special since 1999!

RrR

Game seems fine to me. As always with maps that accumulate AC over time, the faster you are, the easier it is as there is less AC to plough through.

Linden

It seems fine to me too - definitely not more luck-based, I think. There's a sticky point early on, but that's all really.

Anyway, it's fabulous to see yet another PaC author - thanks for an enjoyable map, AlFaNuGan! :)

Hubs

Great map! The start and the early mid section took some strategy, and the rest was pretty straight forward. Not too shabby for your first PAC map.

Game Loser

I'm enjoying the whole PAC experience.

I was just about to ask how to start emitters on the top half, then thought about it...
Spoiler
Spores to bridge the gap...simple!
[close]

I'll have another go and this time do it properly :)

Fun map.
AMD Ryzen 1700X / 32GiB DDR4 / Zotac Mini GeForce GTX 1070

strigvir

There is a bug: the map requires Air Exclusion to be destroyed in order to win.

RrR

Is is possible to advance before the anti-air tower is destroyed?

strigvir

It is. If you put digitalis on the small "bridges" it will force the turrets to attack. Paired with forcing a creeper from the side, 2 turrets and one mortar will fire constantly thus expend guppies faster. In a short window, when there are no guppies and no ammo for guns, you can extend the digitalis further. Takes around 3-4 "cycles" to get to the sides and wreck them.

Johnny Haywire

Yeah, I like the map too. Not the most challenging, but certainly challenging enough. I've found that if I'm beating my head against the wall, I try another part of the wall rather than repeating the same thing over and over again expecting different results.

Spoiler
In many maps like this, it can be helpful to advance digitalis into space, then convert it back to creeper so the creeper spreads all over... then you'll have a bigger spread of creeper to convert to digitalis. It's helpful when you can't reach a space with spores due to too many beams. Anyhoo... might be helpful.
[close]

Another thing... you might *think* you're stuck when actually you're making progress. Check the depth of your creeper vs the AC and see which one is increasing (or decreasing) at a faster rate. Sometimes it just takes lots of time (if you're not great at blitz-attacks) to overpower the AC.
You disagree with this sentence, don't you?

Slachtkonijn

So many maps, and I'm still a beginner. I can save the exclusion zone, but can't progress any further. How do you even get the first island?