Custom Map #10951: 701-1st PAC. By: Rennervate / AlexX

Started by AutoPost, November 17, 2023, 06:53:39 PM

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This topic is for discussion of map #10951: 701-1st PAC


Author: Rennervate / AlexX
Size: 210x210

Desc:
this is my first PAC map. Inspired by the great artist Stdout who always amazes us with his outstanding map designs.

Martin Gronsdal

the easiest 10/10 so far. Made by Rennervate/AlexX and inspired by Mr. Stdout. Can't get better

yak

PAC from Alexx? can this weekend be even better? i am so excited. this one was very nice, but bit too easy. but most important i smell more Alexx PAC maps to come soon. and that will be fantastic. easy 10/10.

stdout

Brilliant!! Exciting to see this!

BTW I have a solution to the heavy white lines that point to each emitter. If you make more PAC maps in the future (and I sure hope you do) I can give you the new png I made for the lighter connecting lines.

D0m0nik

Brilliant PAC, can be attacked in so many ways, what a map.

rennervate

thanks for the kind comments. While playing, I noticed how many things I had forgotten or accidentally ignored. This is also because I don't fully understand the PAC-game-mode and always end up with very bad times. It seems i don't understand anything essential.
@stdout: if it's easy to implement I'd be happy to accept your offer.
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aka: AlexX

stdout

I assume you're working with that original PlayAsCreeper .cw3 file from 2015? If so, I could make an updated version of it with the new graphics and then you'd have a new template file to work with.

If you're using a different method, let me know and I'll work with whatever method you're using.

rennervate

i used this one:
July 21, 2015 - added a more recent template to this post. (PlayAsCreeper-2015-01-25)

thx 4 u're help!
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aka: AlexX

stdout

Next time, use this one for your template. The only change is the lines for supporting emitters are much more thin/transparent.

PlayAsCreeper-2023-11-18.cw3

stdout

Also, if you want to change things up a bit, I like to alter the spores, emitters and field.

Edit SporeTower.crpl -> amt and maxCharge are the two to change. I like to keep them in sync, so if I double one, I double the other. hp is how strong it is. Higher hp means beams work harder to take them down.

Emitter.crpl -> amt and maxCharge again are the ones to work with, but interval is also a good one to change. The values are the same that you see in typical emitters.

FieldBuilder.crpl -> self explanatory. maxRange can be changed to allow a longer field. The baseStrength is a multiplier variable.

There is a README.crpl file in scripts that has a lot of good information.

rennervate

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aka: AlexX

goodyosef

Great map! I had a lot of fun in the initial breakout especially. Had to stop and think a few times before I really for the ball rolling. Thanks for such a fun change of pace!

rennervate

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aka: AlexX

Stu

Wait, my spores shoot less than 1500 creeper?  The game is rigged!