Custom Map #9790: planatary chaos. By: kek

Started by AutoPost, December 25, 2021, 06:29:47 AM

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AutoPost

This topic is for discussion of map #9790: planatary chaos


Author: kek
Size: 256x256

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Martin Gronsdal

I had at least 50 Berthas on PZ's.... oh well, merry xmas to those who celebrate

Helper

#2
I'm working to get through it but some fat guy keeps trying to climb down my chimney and I have to go chase him away.
Season's Greetings to all.
H

[EDIT] - Great game! Your timing on development of the various targets was really impressive.
For the first 3 or 4 minutes of game time, I was saving about every 20-30 seconds.
A fun game to beat.
Thanks,
H

udobud

I really enjoyed that map.  Took some time, keep it up!

hawgwash

Wonderful map.  Creative, no doubt many alternative strategies available.  My only issue was lag.

D0m0nik

Well that was intense! Probably about 20 restarts to maximise the start and not run out of power and take out almost every emitter on the dark brown middle section. Couldn't quite get them all. Fun map!

Helper

Quote from: D0m0nik on December 29, 2021, 12:12:11 PM
... and take out almost every emitter on the dark brown middle section.

Nice score!
I managed to get that last double (Emitter/Spore) at the far left with under a second to go, but didn't manage the multi-front war that followed very well.
Multi-front wars take a lot of concentration and..uh...um...something else.
H

toolforger

I found it a bit annoying that ore mines and PZs were overlapping. Together with the irregular layout, it became really difficult to see where I could place what, and what areas would need supply. (Having to place mines and berthas as irregular positions is just slow.)

Also, far too many PZs, far too much ore.
I could even easily afford the OCB approach of "let's make the starting place regular at 10 height", even the spores were a non-issue. And somewhere after getting roughly 50%, I didn't even have to bother protecting my stuff from spore impact - losing some stuff didn't even matter anymore.