Custom Map #3284: kreepy. By: kalek

Started by AutoPost, March 14, 2016, 04:37:40 PM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #3284: kreepy


Author: kalek
Size: 90x90

Desc:
Classic little map - no trick, no hidden fee - for a relaxing peaceful moment of war. Knights, sharpen your blades !

PMouser

am i supposed to nuliffy that AC emitter or destroy the nulifier? i have no nullifier tech. so i am stuck, cant get it
Hi, I am a Bible believing christian.
I am a Youngevity distributor.

metalsiagon

I'm still completely stumped on this one, any one have any tips?

RrR

It is a puzzle map. You need to get the nullifier tech, then you can take out the inhibitor.

Spoiler
Air power can help spill some creeper off the digitalis to destroy the walls which prevent you from building relays out to the tech
[close]

metalsiagon

#4
Quote from: RrR on April 11, 2016, 04:46:37 AM
It is a puzzle map. You need to get the nullifier tech, then you can take out the inhibitor.

Spoiler
Air power can help spill some creeper off the digitalis to destroy the walls which prevent you from building relays out to the tech
[close]

Figured it out after spending way too much time on how to actually connect the nullifier tech  :)

yum-forum

Good map, but too tricky way to get Bertha.
I killed all and only in that time understand that I have to restart game and permit creeper to open way to Bertha... 
I felt unfair 8)
1560 maps in CW2, CW3 and PFE till now
last

GoodMorning

The Bertha isn't that hard. Indeed, the entire map is solvable by
Spoiler

Land CN, destroy provided Nullifier. Get Terp. Land CN where the Terp was. Build two blasters to keep the Digi off the nearby runner nest, and thus out of much of the area. Build another one to keep Digi away from the first CN. Add Beams to stop the spores. Place a few Sprayers, and have one sit next to the AC source, with "dispatch excess" on. Build Reactors and a pair of Strafers. Prepare, note where Creeper will go, and knock out Digi near top right. If you want the Bertha, add another Strafer pair, and hit the Digi below. Retask them to the bottom left digi wire, to stop the remaining Runner source. Level islands as you go, get a Forge for the range and power upgrades, build a Bomber if you wish. The Creeper should have removed the walls that stop the Nullifier by now, if not, fry nearby Digi. Nullifier next to Inhibitor, win.
[close]
A narrative is a lightly-marked path to another reality.

yum-forum

Quote from: GoodMorning on April 12, 2016, 02:45:43 AM
The Bertha isn't that hard. Indeed, the entire map is solvable by
Spoiler

Land CN, destroy provided Nullifier. Get Terp. Land CN where the Terp was. Build two blasters to keep the Digi off the nearby runner nest, and thus out of much of the area. Build another one to keep Digi away from the first CN. Add Beams to stop the spores. Place a few Sprayers, and have one sit next to the AC source, with "dispatch excess" on. Build Reactors and a pair of Strafers. Prepare, note where Creeper will go, and knock out Digi near top right. If you want the Bertha, add another Strafer pair, and hit the Digi below. Retask them to the bottom left digi wire, to stop the remaining Runner source. Level islands as you go, get a Forge for the range and power upgrades, build a Bomber if you wish. The Creeper should have removed the walls that stop the Nullifier by now, if not, fry nearby Digi. Nullifier next to Inhibitor, win.
[close]

Thank You for detail explanation!

I just don't notice small wall on the way to "Bertha tech" and undestand that at the end of game...  :)
1560 maps in CW2, CW3 and PFE till now
last