Custom Map #10439: Three ways - a different take. By: Martin Gronsdal

Started by AutoPost, December 11, 2022, 09:21:25 AM

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This topic is for discussion of map #10439: Three ways - a different take


Author: Martin Gronsdal
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Martin Gronsdal

Because of you! 😉

Stu

Left and middle paths are too difficult for me, I imagine they involve precise consistent shuffling about.  The right path is either broken or requires shenanigans I'm unfamiliar with.  The nullifier doesn't explode when fully charged, it's out of range of the emitter I think. I don't know what the blue collector doodad is, my knowledge of it is limited to assurances of "lol don't worry about it, it doesn't do anything" from its appearance in some csm maps.  I assume it can be nullified and that's its purpose, though maybe it holds secret significance to making things less impossible.

Am I dumb or are you dumb or are we both dumb?

Martin Gronsdal

Not being able to finish a map doesn't make anyone dumb.

Thanks for playing.

Try to use relays and collectors and get as much tech as possible, before advancing...

Weasee

Stu, the nullifier at the top right is indeed a mean trick, it doesn't do anything!
So you need to get the nullifier tech to build another one, the easiest is the one on the left.

But the left is hard... so:
Spoiler
First get cannon and guppy tech from the right. Also helps to use the 100x totem to build up some abilities in the forge. Then you can attack the left... if you used both spare relays to access the right then you are again tricked! Just use a single spare relay from the middle, plus a collector to access the right.
Delete the spare relay you used to access the right, then use it to access the left (+collector).
Now fight your way to the nullifier tech with sprayers and cannons.
[close]

Once you have conquered the left:
Spoiler
Then it's back to the right, using combinations of the guppy and flying heaps of cannons to the top section, to clear enough creep to then nullify the blue doodad.
Once you have that then you can use a collector on the PZ to join back to the lower island, and march towards the emitter and Mass Driver artifact.
[close]

Hopefully that gets you further on the journey!

Martin Gronsdal

Use sprayers on both sides! Fill CN with AC and sometimes refill it

Thanks for playing

Stu

Right, so I followed the handy instruction book provided and managed to nullify everything but the map's not over.  How are you meant to connect the middle island directly to a command node so you can get the pickups?  The middle relay is severed so I can connect only to the right or left islands.  A collector on a power node doesn't reach from the right to middle island, so as far as I can tell I need two relays to make the connection and I only have 1 to spare.

I don't know if you were meant to somehow use the mass impact to make space for a command center, I used it to reach the AE thing on the left.

I will avoid calling myself dumb in the future, from now on I'm a genius

Weasee

You are very close to the solution - you are right, you seem to need more relays than you have. So the only alternative is...
Spoiler
collectors! As you say, one collector on the PZ on the right, the other on the middle island don't reach. If only there was a way of connecting them somehow... even if only temporarily...
[close]