Custom Map #9842: Enemy Within. By: Martin Gronsdal

Started by AutoPost, February 03, 2022, 06:26:46 PM

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This topic is for discussion of map #9842: Enemy Within


Author: Martin Gronsdal
Size: 128x84

Desc:

Weasee


Martin Gronsdal


Kalt

I got the Collector and really enjoyed the puzzle so far, but I can't figure out how to get the aether for the final Range upgrade. The terp doesn't connect to the totems in flight, and neither does the Guppy.

Even if you don't choose any upgrades other than Range (and you need at least 10 in E. storage and 30-60 in Build Speed to get the Relays, even if you move your terp perfectly), you only get 564 of the 800 aether needed.

Is there some method to move the c.node over the totems?

Martin Gronsdal

let me start by stating this: judging by how far you got without "doing the trick" I'm confident you are a much better player than what this map requires. You simply didn't "see" the right solution and played "the normal way".  Thank you for playing!

Quote from: Kalt on February 17, 2022, 10:54:53 AM
I got the Collector and really enjoyed the puzzle so far, but I can't figure out how to get the aether for the final Range upgrade. The terp doesn't connect to the totems in flight, and neither does the Guppy.

Spoiler
disregard the totems. I actually advise to stop them from receiving packets. There is a hidden object that makes the totems irrelevant
[close]

Even if you don't choose any upgrades other than Range (and you need at least 10 in E. storage and 30-60 in Build Speed to get the Relays, even if you move your terp perfectly), you only get 564 of the 800 aether needed.

this is wat spurred the statement about you being a very good player. I never thought of this approach, as I hoped it would be futile. What I'm impressed by is that you almost got there. Well played!

Is there some method to move the c.node over the totems?

not that I'm aware of.

the key in this map, unless I've missed something - and you guys find ways to kill my maps like water does into basements - is that there is exactly the amount of aether to get started. The terp has exactly the right amount of energy to do what it needs to do before it gets reinforced. And, oh, like other people have said - it's a Martin map. Haha ;)

again, a giant thank you for playing!