Custom Map: SPIFFENs Pits 16

Started by AutoPost, July 02, 2010, 04:29:21 PM

Previous topic - Next topic

AutoPost

This topic is for discussion of map: SPIFFENs Pits 16


Author: SPIFFEN

Desc:
The start might be abit hard ,
so restart until you find an way that workes for you .
All Emitters are set as 1 , 1 , 6 ,
so 1 blaster should be abel to control them .
Good luck =)

essentialatom

What's a decent way to start this map off? I'm having trouble at the start.

SPIFFEN

I think you should try to start with 1 Mortar , and move that around until you get up another Mortar .
PLZ THINK ABOUT WHAT YOU CALL YOUR TOPIC ! It will make the search work better =)
My maps : http://knucklecracker.com/creeperworld/viewmaps.php?author=SPIFFEN
How to make links

PHOENIX79

Wow, that one took some thinking  ;)     I must have re-started 5 times.

SPIFFEN

He he yes it is abit hard , but i think 2 mortars should be nice to use to save you alot of work during build up .
But there is always someone who likes to work alot and move towers ,
so getting the best score can be really hard =P
PLZ THINK ABOUT WHAT YOU CALL YOUR TOPIC ! It will make the search work better =)
My maps : http://knucklecracker.com/creeperworld/viewmaps.php?author=SPIFFEN
How to make links

Timwi

Well, at the time of this writing I currently hold the best score, and I didn't do any of that constant moving mortars around. I built two mortars simultaneously at the beginning and they took care of everything as needed.

NMi

Post a picture of some good starting layout, please!