Custom Map #2020: What A Mesh (pt 2) (PAC). By: Ranger Von Danger

Started by AutoPost, July 20, 2021, 03:05:30 AM

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This topic is for discussion of map #2020: What A Mesh (pt 2) (PAC)


Author: Ranger Von Danger
Size: 256x160

Ranger Von Danger

Dangit! I forgot to credit the mod authors before uploading. TrickyCorp's cursor mod and WithersChat's PAC mod made this map possible.

Niflthaena

This is really interesting. Disabling the combat buildings altogether but keeping mesh and support structures is a neat approach, which I haven't seen elsewhere, and the map design really supports it.

I notice there's still at least one missile site, which I'm not sure is intended? There doesn't seem to be anything for it to attack.

The "mesh clearing refunds creeper" mechanic is still turned on, which leads to some shenanigans much like the first map. For example, the laser tower (sweeper?) starts not-quite-finished, so clearing a cell below it before the map begins instantly cancels its construction. No lasers for the whole map.

CS Z

Yeah, there's a 8 to 10 minute XMesh cheese.  You still need to gather some cursor power but I skipped ahead to the lower right corner at the start, then picked off a middle island for some extra power, and then went straight to the last island.  I got it in 10 minutes.  Would have had it sooner had I gone clockwise around the edge of the last island instead of trying to go through all of those cannons.  Then it is just a matter of picking off towers and pylons and starving various units of energy.  After that, just rush the lab for the win.

Shatterstep

Interesting concept. Was enjoyable. Was a cool change of pace.

AVDPOS

I enjoyed What a mesh 1 more, where we could build some weapons. A matter of taste and what you like to create.