Custom Map #2169: Doom Fortress 2. By: Mr$Hyper$

Started by AutoPost, August 11, 2021, 05:31:24 PM

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AutoPost

This topic is for discussion of map #2169: Doom Fortress 2


Author: Mr$Hyper$
Size: 350x160

Mr$Hyper$

The enemy factory things were pretty inconsistent if you ask me but hopefully, in an update or two, it'll find its salvation.

Just know when playing these sleeper games there are still bugs. I don't know what's up with the eggs flowing into a corner but enjoyit.

heritor

Quote from: Mr$Hyper$ on August 12, 2021, 02:48:36 AM
The enemy factory things were pretty inconsistent if you ask me but hopefully, in an update or two, it'll find its salvation.

Just know when playing these sleeper games there are still bugs. I don't know what's up with the eggs flowing into a corner but enjoyit.

Looks like there's code from several different versions of Sleeper in there (the Totemator is trying to send eggs towards units in the <-*sleeperunits global variable, but the Sleeper Lab doesn't have the code that sets and maintains the variable) so you'll want to clear your _UNKNOWN folder completely, then fresh-export and import code from my latest Sleeper map 2060 (Sleeper: Reactionary)

That should also fix most of, if not all, of the other bugs as well.

I like the map though, look forward to seeing more!
Pro wrestler, graphic designer, video editor, programmer, cat daddy, game designer - I'm more caffeine than man.