Custom Map #1980: TrickyTales 2: Heavy Gravity. By: TrickyCorp

Started by AutoPost, July 14, 2021, 10:52:12 AM

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This topic is for discussion of map #1980: TrickyTales 2: Heavy Gravity


Author: TrickyCorp
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CS Z

Easy cheese:  Add a Player unit to just above the goal.  Let gravity handle the rest.

If you do NOT add a unit to the menu but is still an actual unit, it simply shows up as a placeable unit in the CPACK mods list.  There's no need to make the Player unit placeable.  That solves the problem rather than the map designer having to set a unit limit.

TrickyPlayer

Quote from: CS Z on July 14, 2021, 11:54:23 AM
Easy cheese:  Add a Player unit to just above the goal.  Let gravity handle the rest.

If you do NOT add a unit to the menu but is still an actual unit, it simply shows up as a placeable unit in the CPACK mods list.  There's no need to make the Player unit placeable.  That solves the problem rather than the map designer having to set a unit limit.
Having an unit exist automatically adds it to a menu though? I can select what part of the menu to add it to, but not whether I want it added?
Edit: got an answer on discord and am working on it, no need to react to this.
When you want an explanation for something I use in my levels, or if you want to suggest something, feel free to tell me. Just don't ask/suggest things every other day please :P