Custom Map #1372: Hi. By: Goose

Started by AutoPost, April 18, 2021, 08:11:57 PM

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This topic is for discussion of map #1372: Hi


Author: Goose
Size: 256x160

CS Z

Hi.  I beat this in 15 minutes.

Spoiler
I'm going to guess that you didn't plan for a forward base foothold strategy.  I put the Rift Lab on the big flat hill on the left side of the bottom bridge so I could get an early suppression of that spore launcher and prevent the two nearby stashes from activating.  Both stashes were easy-peasy.  Almost got the spore launcher nullified in time but had a minor setback on my northeastern flank.  Otherwise, it was just a matter of expanding right to get all that free energy and secure all of the bridges and taking my time building a bunch of units and pushing back the creeper.  The crimson didn't even pose a threat.  I also didn't use the Greenar.
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The narrow bridges were pretty clever.  Most people use mesh to accomplish a similar task.  The bridges push creeper across in narrow waves thanks to the stashes but aren't able to be used by friendly units.  The visual effect is pretty cool looking.  Neat idea.

Also, the resource spots (miners) are nicely done too and look like lakes.

Overall, a nicely done vanilla map.  There are enough resources (neither too many nor too little - 4 ERNs is perfect for this map) with options for many different styles of play and felt pretty balanced to me.  I know how to deal with blobs, skimmers, and air sacs, but it's nice to see an emitter, stash, and spore only map now and then.