Custom Map #1197: wave. By: lunaflower99

Started by AutoPost, March 29, 2021, 02:29:17 PM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #1197: wave


Author: lunaflower99
Size: 512x128

SilentHunter27

Whats the point of making a map like this and I don't even have an objective to nullify the enemy's.

hypnotic22

Quote from: SilentHunter27 on March 30, 2021, 02:27:34 AM
Whats the point of making a map like this and I don't even have an objective to nullify the enemy's.

use your imagination.
i did a speed run of the totems in under 1:30 and build a big army to kill all the creep, it was fun.
the questions we need is, What's the point of your post ? other than just complain.
at least try to bring a few points on how to craft a better map or something mr fancy pants

SilentHunter27

I like the design of the map. I'm just saying I would prefer to have an objective to nullify. If I spend the time to build the infrastructure and army to fight the creeper I'd like to have the objective to make the time I spend on a map worth while. I think nullify the enemy should be an option on all maps where its a possibility. Not trying to sound arrogant just trying to give my feedback.

CyberDyneSystems

I agree that particular given the resources of this map, and the time it must have taken to build the map, it would be more fun if the win required more than activating the totems.
Once I saw that activating the totems was the goal, I ignored it and kept playing to nullify, as that just seemed much more fun.

Jack

Quote from: SilentHunter27 on March 30, 2021, 02:27:34 AM
Whats the point of making a map like this and I don't even have an objective to nullify the enemy's.

yes, i agree with you. should add another objective (nullify), or make the totem harder to reach so you can fight with the enemy.
all you make (resource, airsac, emitter, etc) is almost useless

hypnotic22

nice this is some good advice and what we need more of thank you for contributing.