Custom Map #9389: Sleeper Fortress. By: Noboby

Started by AutoPost, March 16, 2021, 05:22:50 PM

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AutoPost

This topic is for discussion of map #9389: Sleeper Fortress


Author: Noboby
Size: 200x83

Desc:
The longer you wait, the stronger the enemy is and the harder the game gets. also you start with a bunch of stuff and the sleeper can't build terps.

Johnny Haywire

QuoteThe longer you wait, the stronger the enemy is and the harder the game gets

I got excited when I saw this description, but in actuality this description is only half true. The enemy does get stronger, but the player is able to grow stronger at a much faster rate - and with all the available power zones, the Sleeper units will never come close to your base. Unless you don't know to put beams in the power zones and fill them with collectors or shields or cans of tomato soup.

Having said that, the Sleeper AI is very much improved compared to the earlier versions. As soon as I landed some units to attack the Sleeper base in the upper right, spores launched in that direction and various units quickly moved to counterattack and defend against the assault.

However, there's no solution from the Sleeper for just lining up beams and mortars from top to bottom and then just mass-moving them (hotkey "M" btw) as the AC pushes back against the creeper.

This is a great starter map for helping newer players to get familiar with Sleeper maps. I hope there are more to come!  ;D

Thanks for the map!  ;D
You disagree with this sentence, don't you?

Nobody

Quote from: Johnny Haywire on March 29, 2021, 12:01:15 PM
QuoteThe longer you wait, the stronger the enemy is and the harder the game gets

I got excited when I saw this description, but in actuality this description is only half true. The enemy does get stronger, but the player is able to grow stronger at a much faster rate - and with all the available power zones, the Sleeper units will never come close to your base. Unless you don't know to put beams in the power zones and fill them with collectors or shields or cans of tomato soup.

Having said that, the Sleeper AI is very much improved compared to the earlier versions. As soon as I landed some units to attack the Sleeper base in the upper right, spores launched in that direction and various units quickly moved to counterattack and defend against the assault.

However, there's no solution from the Sleeper for just lining up beams and mortars from top to bottom and then just mass-moving them (hotkey "M" btw) as the AC pushes back against the creeper.

This is a great starter map for helping newer players to get familiar with Sleeper maps. I hope there are more to come!  ;D

Thanks for the map!  ;D
I'll be sure to change stuff moving forward. Thanks for the review! I intended it for beginners to sleeper maps by the way.

Johnny Haywire

Aye, it's a great beginner map for sure! And a lot of people seem to be kinda new to the game and imo Sleeper maps are one of the top 5 custom maps out there.

Thanks for your work on these maps  ;)
You disagree with this sentence, don't you?