Custom Map #962: FPS Plus One. By: qople

Started by AutoPost, March 07, 2021, 02:08:54 AM

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AutoPost

This topic is for discussion of map #962: FPS Plus One


Author: qople
Size: 200x128

HeyHeyHey

Amazing map! Good and fun script. the only problem I had with this map was powering the last nullifier. the ai didn't build tower or pylons close enough to the nullifier.

rer24

That was a fun map! The fact that you can write an AI for CW is amazing! A few improvements I would love to see in the future:
AI should build nullifiers as far away from emitters as possible.
AI tends to move weapons outside of supply range. You could check weapon ammo and move them back if they're dry, or make the tower building more aggressive.
AI should try to build cannons if there are a lot of mortars around, but no cannons. A force of purely mortars is more likely to let small amounts of Creeper consume it.
AI should try to fill the territory with towers more consistently, though I would warn against trying to fill every tile.
We shall end the infinite cycle of madness!

Kaiden

I found a bug with this map. The mortar explosion isn't at where the shell exploded, and instead is at coordinates 0,0.

Bullet4

Hello
I have 1.0.0 game version and when I try play this map I can't turn to FPS. I find in this forum that need bind keys in settings for Custom1 fields. But I don't see any field like "Custom1"..
So, I update game to 1.2.0 version and.. TADA! I see this option on key binding... but now I have new trouble.. On this map I see plug with message "Update game to play"..  ;D ;D
I can load and play this map on 1.0.0 version but don't have Custom key in menu.
And now i have 1.2.0 game version and have Custom keys binding, but need update game for play.. kek..

Durikkan

Quote from: Bullet4 on March 09, 2021, 07:43:57 PM
Hello
I have 1.0.0 game version and when I try play this map I can't turn to FPS. I find in this forum that need bind keys in settings for Custom1 fields. But I don't see any field like "Custom1"..
So, I update game to 1.2.0 version and.. TADA! I see this option on key binding... but now I have new trouble.. On this map I see plug with message "Update game to play"..  ;D ;D
I can load and play this map on 1.0.0 version but don't have Custom key in menu.
And now i have 1.2.0 game version and have Custom keys binding, but need update game for play.. kek..
1.3.0 is the current released version. 
I'm known as Auri in cw4.

D0m0nik

#6
Do you have any control over the units? I don't see anything happen with regards to right click. Also there are loads of erns flying about, can you assign these to units? I am struggling to advance in this, get two quick upgrades and then it is a very slow grind, i only advance where I am shooting but this is then at the expense of another area. Good challenge though.

Edit: Got there in the end but it took ages for the AI to figure out out to take the last emiter, it was surrounded by mortors and cannons and could not find room for a nullifer, then once placed couldn't connect to it.

TrickyPlayer

The AI tried to build a nullifier but didn't care to connect it to the network. Took 7 minutes till it connected it using some towers.
It was the last emitter, the strong one in the corner. Kinda annoying, think you can fix that?
When you want an explanation for something I use in my levels, or if you want to suggest something, feel free to tell me. Just don't ask/suggest things every other day please :P

jcheung

spent 18 minutes watching units move in and out around this instead of a single pylon or tower being built, while more blasters and mortars were being built... about 5 more minutes were needed before suddenly the entire map was covered in build orders for towers and pylons...


and at the start, the AI liked to push towers out ahead of gun support, but then when power was no longer an issue, about midway, guns would move outside of supply range, hold an area for entire minutes, and the AI is busy building pylon ghosts that get destroyed before they can be built, repeatedly...

not a hard map, just annoying in some aspects

flamewolf393

Another awesome map, but as others pointed out the AI is very slow to build in the power grid. It will send tons of weapons out past supply lines and take forever to fill in the power needed to supply them.

My suspicion is that the AI as currently written cant keep track of more than a certain number of units and/or orders at a time, and is over focusing on creeper destruction. I would say weight the AI priority back towards power coverage by about 20%.