Custom Map #9229: Leave no man behind. By: Martin Gronsdal

Started by AutoPost, January 25, 2021, 06:31:23 AM

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This topic is for discussion of map #9229: Leave no man behind


Author: Martin Gronsdal
Size: 256x256

Desc:
to new players: this map is not very difficult with creeper/enemies in mind. Get what you need, use it where you have to and try to maintain positive ore income. May I suggest to save on every "key" situation. to veteran players: just another Martin-map to legends: please don't tell me you found 87 ways to solve this that I didn't even think possible. Feedback appreciated

Johnny Haywire

Hey Martin dude - another intriguing map! I really like most elements of your maps, but I'm kinda not liking the mass drivers too much. I probably just need a new monitor and/or new glasses, but I found myself hitting the wrong place by mistake. Guess ya gotta save the map before ya try stuff... I'm just not used to saving maps much.

Other than that, I do like how you have to switch guppy controls and plan ahead for a new base and stuff like that.

To players who are stuck: Please post specific questions in the forum and someone will likely answer your question.

Thanks for the map!  ;D
You disagree with this sentence, don't you?