Custom Map #264: Trial 2. By: -

Started by AutoPost, December 21, 2020, 11:50:24 AM

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AutoPost

This topic is for discussion of map #264: Trial 2


Author: -
Size: 192x120

-

Map Description:
Reclaim everything.
Slightly more confusing than my previous map.
Emitters scale: C with time, AC with friends.


Opening Text:
Trial 2
CSM style in the bay, with room for standard units in the outer ring.
It's a larger map than Trial 1, and the hills shouldn't block your view this time... well, not as much.

Emitters got an update: new art, longer 4rpl script, nullifiers should work on them now. Null's also shut down friendly emitters though.
Emitter output factor is about +10% AC per AC Emitter on the map, and +10% Creeper per 5 minutes for C Emitters while active. I was too lazy to make a separate unit for it.


Notes:
While doing the final run to submit, I noticed a bug where a nullified C Emitter will remain disabled after flooded with AC, even if the Nullifier is shut down.