Custom Map #9015: Cursor-08 Feature update!. By: TrickyCorp

Started by AutoPost, November 13, 2020, 09:56:50 AM

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AutoPost

This topic is for discussion of map #9015: Cursor-08 Feature update!


Author: TrickyCorp
Size: 96x84

Desc:
Added absorbers, and improved the colors of things. This should be an interesting level.

TrickyPlayer

When you want an explanation for something I use in my levels, or if you want to suggest something, feel free to tell me. Just don't ask/suggest things every other day please :P

Aesher

After a false start I found this was actually quite straight forward.

Only question I have is does that moveable emitter actually do anything? With all the power-ups active it still only put out about 2 anti-creeper.

TrickyPlayer

#3
Quote from: Aesher on November 13, 2020, 02:47:43 PM
After a false start I found this was actually quite straight forward.

Only question I have is does that moveable emitter actually do anything? With all the power-ups active it still only put out about 2 anti-creeper.

Uhh, it says 200 anticreeper per second for me in the end, but if you get all the debuffs (red cursor emitters, especially the one that has power 50) it's not gonna do much. Cursor emitters start off somewhat weak because they are too versatile. Just hold your cursor over the targetted spot to see how much it creates per second, that number has never been wrong so far.

Have you actually tested it in a 1x1 hole? Like that, you can easily see what the real output is. Oh, and cursor-emitters from absorbers don't get the boost from (cursor) multiplier towers that are already active. This also applies to flip-emitters, and is a result of how I scripted things. As only one cursor-emitter is created by absorbers it shouldn't be a big deal.

It's important that it ADDS creeper instead of SETTING creeper. Because it adds, it will always be 100% effective no matter how much anticreeper is already there. Therefore, you can use it to overpower enemy emitters by adding anticreeper to your push, or just defeat emitters that emit less than the cursor creates. Just don't forget to set the target marker by pressing U after capturing a cursor-emitter, or the anticreeper per second number won't update visually.
When you want an explanation for something I use in my levels, or if you want to suggest something, feel free to tell me. Just don't ask/suggest things every other day please :P

D0m0nik

Really enjoyed this one, played it 4 times and halved my time, There is quite a lot you can do tactics wise, it is not too linear, really nice map.

Johnny Haywire

This is a very enjoyable map! It's a little different, but straightforward enough so that a few minutes of reading and poking things will familiarize most players with this style of map. It's not easy to introduce several new game mechanisms yet have such a mild learning curve. Great job with the meticulous detail that gives us all the information we need!

And maybe I'm just too nerdy, but I especially enjoyed your funny dialogue at the beginning of the map. I'm sure a lot of people will just skip it but I appreciate the humor. Even made me laugh out loud a little bit. The purposeful typo was especially funny.  :)

In fact, I think about the only negative thing I could say about this map is that it ended. Hopefully there will be a sequel!

Thanks for the map - great work!  ;D ;D ;D

You disagree with this sentence, don't you?