Custom Map #8963: Digitalis revenge. By: TrickyCorp

Started by AutoPost, October 22, 2020, 11:20:45 AM

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AutoPost

This topic is for discussion of map #8963: Digitalis revenge


Author: TrickyCorp
Size: 200x100

Desc:
Just a simple level. All creeper and digitalis comes from a single area, so there are a lot of strategies to win. The spores contain a very low amount of creeper. There is no anticreeper and digitalis spreads on every single tile.

teknotiss

"so there are a lot of strategies to win."

sorry, but i am going to have to point out this is not the case with this map.

the unit limitation, and the lack of shields, guppies and terps, along with the no AC and no AC delivery options, mean there is a very limited selection of tactics and strategy to use on this map.

basically the player needs to establish a blaster line north to south as far west as they can, get some beams up asap and while doing this spread east to get power. 

then they can either march walls of blasters with a few mortars forwards, or they can build even more power, send in some strafers then march walls of blasters.

this is not a bad map, but realistically there are limited ways to approach a map like this with the limitations you have put in it.

ps, i like terps, and will happily get a lower/slower score when using them, in this map i think they would have added more fun for me.  also AC is excellent, i will often try to win using only/mostly AC units even if that gives me a lower/slower time too!

make more maps please.
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

marvinitfox

yarp
Quote from: teknotiss on October 22, 2020, 01:36:38 PM
"so there are a lot of strategies to win."
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basically the player needs to establish a blaster line north to south
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march walls of blasters with a few mortars forwards, or they can build even more power, send in some strafers then march walls of blasters.
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Or a few dozen berthas, to repeatedly kill the digi at the source.

Simple map, the only vaguely interesting bit is that the varied levels of terrain without Terp option makes the blaster march unsymmetrical.

Johnny Haywire

Yeah, not too hard to figure out. I think it's a decent challenge but I do think it's a bit one-dimensional. AC would make this map way too easy though. Unlimited berthas make it a no-brainer. Either way, it's not a bad map and was a good refresher in how to make a maximum power grid quickly and establish a hard line of defense.

Thanks for the map!  ;D
You disagree with this sentence, don't you?