Custom Map #8830: RVC-13. By: yum234

Started by AutoPost, August 30, 2020, 02:31:50 AM

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AutoPost

This topic is for discussion of map #8830: RVC-13


Author: yum234
Size: 256x101

Desc:
Next step in experimentation with Ralfsaft Volcano Concept. Players can use not only Conversion Bombs against flippable Volcanoes but also we introduced new unit: Umbrella which can protect inside ring area from creeper stones. Umbrella even convert evil creeper stones into friendly AC stones and can be moved! :) In combination with unlimited Forge and Thor which can destroy creeper stones i hope it will be enjoyable time of playing this game.

TrickyPlayer

#1
Way too laggy and volcanos create way too much creeper stones, each also having way too much health. 7/10 rating to script, it needs improvements. Instead of spamming like 60 creeper stones, 6 ones with 10 times the health and payload would do almost the same thing, with 10 times less lag. You could add excess stones (0.3 stones for example) to the next eruption. I'm not even talking about the whole balancing overall, which really isn't too great either. Maybe the script just isn't used correctly, but I think that in terms of balancing/usefulness even my own volcano script is more versatile, and that script only has 1 page of code. (if not less) Maybe the script used in this level can't be changed, but I see a lot of things that have room for improvement. I even made a list of them:
Spoiler
Possible change 1: how much does creeper under the volcano increase the stone amount? This should be a variable that can be set from the editor (though not super important)
Change 2: The things mentioned above, but also add a cap to the amount of creeper stones on the screen. I think 100 works fine, as having over 100 creeper stones really lags.
This is pretty much all I see for now.
[close]
Redirect this message to the creator of the used script please. TrickyPlayer made this post, so don't shoot the messenger.
When you want an explanation for something I use in my levels, or if you want to suggest something, feel free to tell me. Just don't ask/suggest things every other day please :P

Johnny Haywire

I really like this concept, but as Tricky mentioned earlier the lag is just too bad.

Also, the fact that these are easily flippable by using sprayer-bombers kinda takes the fun away from what could be a potentially challenging map. Once you convert the four volcanoes in the middle the game is essentially won. 

But I do like the idea of what are essentially super-spores that don't simply target structures. And I like that they aren't fluffy spores that die in a nanosecond. The concept is very, very enjoyable (to me, at least) and I hope you keep developing it!

Thanks for the map!  ;D
You disagree with this sentence, don't you?

yum-forum

#3
Fresh video from Sphayter:

1560 maps in CW2, CW3 and PFE till now
last

TrickyPlayer

#4
Quote from: yum-forum on September 14, 2020, 11:16:54 AM
Fresh video from PRG:



uhh pretty sure that's not PRG?

Edit: Is PRG and Sphayter the same?
When you want an explanation for something I use in my levels, or if you want to suggest something, feel free to tell me. Just don't ask/suggest things every other day please :P

yum-forum

#5
Quote from: TrickyPlayer on September 14, 2020, 11:29:12 AM
Quote from: yum-forum on September 14, 2020, 11:16:54 AM
Fresh video from PRG:



uhh pretty sure that's not PRG?

Edit: Is PRG and Sphayter the same?


P.S.  TrickyPlayer, thanks!!!
WOW! My bad! PRG is good VideoBloger but it was my mistake!  :-[
1560 maps in CW2, CW3 and PFE till now
last

yum-forum

1560 maps in CW2, CW3 and PFE till now
last

yum-forum

If somebody want it is possible to create remake of this map without lag problems.
1560 maps in CW2, CW3 and PFE till now
last