Custom Map #8480: CSM for the great map maker Yum.. By: HeyHeyHey

Started by AutoPost, June 06, 2020, 01:38:21 AM

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This topic is for discussion of map #8480: CSM for the great map maker Yum.


Author: HeyHeyHey
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Thanks for all the maps Yum. Sry, I know the map aren't as good as Yums maps but i tried to make one. :)

yum-forum

So unusual style! Big thanks and Good lu, Sir HeyHeyHey!  :D
1560 maps in CW2, CW3 and PFE till now
last

ArmofGod

Honestly it's not bad try for a first map, would like to see how you can refine it with others

TimeWeaver


dwilkinson

I like it, it's a bit different(more command nodes is a nice touch).
I would like to suggest you don't "stack" things too much, it was kinda hard to read with a gate, emitter and power tower on the same spot. I couldn't tell where my starter AC came from.
The abundance of totems is great, plenty of freedom for forge upgrades and totem weapon usage.
i look forward to your next creation.
EDIT: also, that creeper annihilator is a bit weak, only takes 1 creep, it didn't really make much difference as i go(as of now i'm still playing the map)

tamashii

Nice first take. I like the different approach.

I think it was a bit tooooo many mortars, though I did enjoy your variant of a kind of limited weapons. I would have enjoyed it more, if the mortars were normal, not PZ ones, since the power zoned ones fired only on the outer areas, no matter where I put them, because of their high range XD

Hope to see you again^^
alea iacta est: 42

Johnny Haywire

I totally agree with the above comments - this is a really cool map - great work! And yeah, the mortars and such are a bit overkill but I like the more open spaces - a mix between a maze and open territory.

Much like Yum's maps, it wasn't super-easy but it also wasn't merely trivial. Great balance!

And I, too look forward to your future creations - please keep it up  ;)

Thanks for the map  ;D ;D
You disagree with this sentence, don't you?