Custom Map #7704: GSM-42. By: yum234

Started by AutoPost, September 05, 2019, 05:12:32 AM

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AutoPost

This topic is for discussion of map #7704: GSM-42


Author: yum234
Size: 78x129

Desc:
One more game of fascinating GSM concept created by Master Grabz. #BravoGrabz #BravoVirgil #WeCreateDreamCreeperWorld #GoodLu

yum-forum

HINT:

Spoiler
Be ready for time when decayable terrain make a path for many very strong drones (with releasing big amount of creeper when death). Not easy and will be 2 times in game.
Good lu!  :)
[close]
1560 maps in CW2, CW3 and PFE till now
last

yum-forum

Sorry, please.

Next map will be more easy and with new CW2.25 template from Grabz.
1560 maps in CW2, CW3 and PFE till now
last

Riskbreaker

man, i thought i was being clever by starting from the bot...guess theres a faster way lol

edit. still, it was pretty fun to play

dwilkinson

#4
Quote from: yum-forum on September 05, 2019, 05:30:43 AM
HINT:

Spoiler
Be ready for time when decayable terrain make a path for many very strong drones (with releasing big amount of creeper when death). Not easy and will be 2 times in game.
Good lu!  :)
[close]
Just saying there is a way around that
Spoiler
if you can get a cannon and a couple mortars(no forge needed) you can skip the cannon over to protect the decayable terrain before the gateways have a path to the CN, the drones don't bother advancing, just meandering around not even touching the weapons within range unless hit
[close]
Gave me all the time i needed to build reactors and a ton of weapons aswell as actually work out how to play since this is my first GSM
(a help menu like in the PAC template with some conversation to inform would be nice, and guess what, it's there in the next map :))
EDIT: found a "bug" my sprayers and snipers(cannons too but their range is limited) could shoot inbetween the tiles when they were diagonally positioned (will try to get a screenshot so you know what i mean)
God it's been so long since i used paint to crop a screenshot and save it. And as i type this i realise it may have been fixed in a later version...