Custom Map #3310: map 55. By: yum234

Started by AutoPost, March 21, 2016, 04:04:58 PM

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This topic is for discussion of map #3310: map 55


Author: yum234
Size: 256x175

Desc:
#BICKFORDEFFECT #BIGMAP #GOODLUCK 3-rd game in series "The BIG BICKFORD or Beetle in the Anthill". Unusual way of getting "techs" in mini-game... :)

bgzzz

I don't understand why some nest are sudently producing AC, and what I did to activate that. Kind to explain ?

yum-forum

#2
Quote from: bgzzz on March 21, 2016, 09:07:58 PM
I don't understand why some nest are sudently producing AC, and what I did to activate that. Kind to explain ?

Nest with setting of negative payload.  :)
There are two different cases :
Running nest which payload AC when You kill it.
Nest with speed "0" (not moving) in Neste Town and You may kill it inside "home" and get a lot of AC.
   
Spoiler
  In second case You can send "loaded snipers" to place near Neste Town (or use "convert button")
and initiate BICKFORD EFFECT.  After inside Neste Town instead Creeper will be AC frequently generated nest with small health start self killing and generate AC!    ;)
[close]
1560 maps in CW2, CW3 and PFE till now
last

D0m0nik

Very much fun as ever although I got close to the end before remembering that I had to collect all the techs which left for a frustrating clean up at the end. Still an epic map!

yum-forum

Quote from: D0m0nik on March 22, 2016, 03:59:23 PM
Very much fun as ever although I got close to the end before remembering that I had to collect all the techs which left for a frustrating clean up at the end. Still an epic map!

Thank You for good words! But only few players think so.  :(

Yesterday raiting of game was 8.64 and I was very happy and started to create next one.  :)
But in short time rating today became 7.95. Somebody (at list 2 players), perhaps, rate game as "1"!
Envy is a sad thing...  :(
1560 maps in CW2, CW3 and PFE till now
last

Alter Old

As usual, forgive for my English.

yum-forum

1560 maps in CW2, CW3 and PFE till now
last

apocalipsus

I goto say, I've played almost all of your previous maps, but I'm having a really hard time with this one. I'm beeing overruned by the runners and eventually the creep gets me.
Can someone give me some tips or clues how to begin the map?

D0m0nik

#8
Hey Apocalipsus

Spoiler

Land two CNs top left on landing pads.
Left CN - build a syphon on energy. Once built build two cannons. one goes north to cut the thin line of digitalis. One goes east to stop the flow of creeper from the top nest. Use this CN to build a forge and collect other energy packs, perhaps build some reactors.

The second CN on the right landing pad. Build one collector followed by a syphon for energy. Then build 4 cannons, set all to digitalis. Two stop the spread of digitalis from the top nest and two for the south. If you are accurate with the placement of the cannons no creeper should get anywhere near your base.

It is worth connecting both bases with relays and build some more reactors and collect the beam tech. Build one relay below the right hand base and a nullifier. Takes a while for it to charge as the slow bugs will keep stunning it but should be possible in the first 2-4 mins.

there is also a bertha tech you can pinch early with CN 3
[close]

RrR

Quote from: D0m0nik on March 23, 2016, 07:41:58 AM
Hey Apocalipsus

Spoiler

Land two CNs top left on landing pads.
Left CN - build a syphon on energy. Once built build two cannons. one goes north to cut the thin line of digitalis. One goes east to stop the flow of creeper from the top nest. Use this CN to build a forge and collect other energy packs, perhaps build some reactors.

The second CN on the right landing pad. Build one collector followed by a syphon for energy. Then build 4 cannons, set all to digitalis. Two stop the spread of digitalis from the top nest and two for the south. If you are accurate with the placement of the cannons no creeper should get anywhere near your base.

It is worth connecting both bases with relays and build some more reactors and collect the beam tech. Build one relay below the right hand base and a nullifier. Takes a while for it to charge as the slow bugs will keep stunning it but should be possible in the first 2-4 mins.

there is also a bertha tech you can pinch early with CN 3
[close]

I played entirely differently.
Spoiler
Use one CN to pick up the terp, then fly it over to pick up the guppy. Use the other CN with the energy to build some beams and a terp. Fly the beams and terp over to make the two central landing places flat. Most of the emitters can be destroyed using the guppy (some benefit from air power)
[close]


yum-forum

#10
Quote from: D0m0nik on March 23, 2016, 07:41:58 AM
Hey Apocalipsus

Spoiler

Land two CNs top left on landing pads.
Left CN - build a syphon on energy. Once built build two cannons. one goes north to cut the thin line of digitalis. One goes east to stop the flow of creeper from the top nest. Use this CN to build a forge and collect other energy packs, perhaps build some reactors.

The second CN on the right landing pad. Build one collector followed by a syphon for energy. Then build 4 cannons, set all to digitalis. Two stop the spread of digitalis from the top nest and two for the south. If you are accurate with the placement of the cannons no creeper should get anywhere near your base.

It is worth connecting both bases with relays and build some more reactors and collect the beam tech. Build one relay below the right hand base and a nullifier. Takes a while for it to charge as the slow bugs will keep stunning it but should be possible in the first 2-4 mins.

there is also a bertha tech you can pinch early with CN 3
[close]

Your explanation how to get "techs" via mini-game was almost perfect! Bravo!  :)

1560 maps in CW2, CW3 and PFE till now
last

yum-forum

Quote from: RrR on March 23, 2016, 10:00:47 AM
Quote from: D0m0nik on March 23, 2016, 07:41:58 AM
Hey Apocalipsus

Spoiler

Land two CNs top left on landing pads.
Left CN - build a syphon on energy. Once built build two cannons. one goes north to cut the thin line of digitalis. One goes east to stop the flow of creeper from the top nest. Use this CN to build a forge and collect other energy packs, perhaps build some reactors.

The second CN on the right landing pad. Build one collector followed by a syphon for energy. Then build 4 cannons, set all to digitalis. Two stop the spread of digitalis from the top nest and two for the south. If you are accurate with the placement of the cannons no creeper should get anywhere near your base.

It is worth connecting both bases with relays and build some more reactors and collect the beam tech. Build one relay below the right hand base and a nullifier. Takes a while for it to charge as the slow bugs will keep stunning it but should be possible in the first 2-4 mins.

there is also a bertha tech you can pinch early with CN 3
[close]

I played entirely differently.
Spoiler
Use one CN to pick up the terp, then fly it over to pick up the guppy. Use the other CN with the energy to build some beams and a terp. Fly the beams and terp over to make the two central landing places flat. Most of the emitters can be destroyed using the guppy (some benefit from air power)
[close]

Yes. Very clever and fast, but without chance to get  fun&"techs" by playing via mini-game...  ;)
1560 maps in CW2, CW3 and PFE till now
last

sand2000

Hi How could I get connection with the ore part?  ???
thanks

Builder17

#13
Quote from: sand2000 on February 06, 2020, 07:50:22 PM
Hi How could I get connection with the ore part?  ???
thanks

Energy + ore guppies is my guess. :)

Edit: You have to send terp and create landing pad for command node.

sand2000