Custom Map #1437: Good old times. By: Xorgye

Started by AutoPost, September 17, 2019, 07:38:47 PM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #1437: Good old times


Author: Xorgye
Size: 160x90

Desc:
A blast from the past.

Xorgye

My first map. I've been a long time Creeper World player with hundreds and possible even thousands of hours into this game...
But level designing is a whole other league :P

I think the map is currently a bit too easy and too straight-forward.
Tips how to improve on this are welcome.

n3s

For a first map this was really well done. I never would have suspected this was your first. There were some annoying parts but that's mostly because I'm not a fan of gimmicks or linear gated maps, which this map is both of those things, but it works and I beat it with the default loadout. It wasn't difficult but it wasn't fast, either.

I hope you make more (and some larger) maps, based on the potential in you this map shows. Good job!

Xorgye

#3
To be honest, this map is from an earlier version of CW. But then you had ground based units only.
That map had a barrier that prevented energy to flow easely so you hat to strech energy supply a long way. Back then this was a real issue.

I tried to replicate those issues (of long resource lines) and the energy concerns to this CW game. By using the armor as a barrier and the swap emitters with the grabbers as energy lines.

But like many idea's, at the end you discover it involved 4 hours of work but the end-result isn't that good. I think it is over-engineered :P

O, and it is a fast map. I got 6:45 minutes. But i discovered not everyone has the latest Particle Fleet version that is needed for delayed emitters. And for it to be fast, you need to push. One other thing I learned from this first map is that my playtesting isn't the default because 9:20 is the average time.