Custom Map #7455: Flip Emitter #4. By: CHUPA

Started by AutoPost, June 12, 2019, 01:22:53 PM

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This topic is for discussion of map #7455: Flip Emitter #4


Author: CHUPA
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Karsten75

Playing these maps sheds light on the "repetitive" complaints most often leveled against the game. Except slightly worse. In this map in particular, there is no danger at any time. It's merely a matter of establishing an infrastructure and an AC suply and then one simply have to play a waiting game to defeat *all* - and I mean a lot of - the enemy emitters. I hadn't realized we had Berthas available early on, ot my time might have been better - but I find it hard to remain motivated over long repetitive slog campaigns with no challenges in sight.

There is a reason this game has an Inhibitor structure - it makes for not having to spend a very long time slogging from one emitter to the other. Same reason that CW4 will re-introduce totems - get them and you can win.

Loren Pechtel

Agreed, this is a zero-threat map.  Attack an emitter with strafers, then hit with some bombers and it flips.  Rinse and repeat.

There's also a bug--in the SE corner of the initial landmass there's a flip emitter whose visual is of a slip emitter.  As it was a slip emitter and no threat I ignored it and proceeded to clear the map--and it wouldn't end.  At that point I found the hover message from that emitter, send in the bombers and won.