Custom Map #7421: !!Ugnt3.45 j92.1. By: PastorHealer

Started by AutoPost, June 01, 2019, 01:22:13 AM

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This topic is for discussion of map #7421: !!Ugnt3.45 j92.1


Author: PastorHealer
Size: 191x107

Desc:

dancingninja

I was going to try this level but there's no where to put down command modules... :-\

pastor.healer

Hi dancingninja


Thanks for the note.  The maps I make are for what I would consider to be advanced players.  There
are plenty of other maps out there for those who just want to cruise.


Keep learning the tricks and ways to get around CW3 and become one of the advanced players.


I'm not sure how many years I've been playing this crazy game.  I just can't seem to walk away from
it.  What those years have done is taught me how to play the hard ones.   So press in and learn and
you will do well.


And d0m0nik... no cheats on this one please :)




pastor.healer


D0m0nik

#4
Haha, just about to play this one PH, looking forward to it.

I think you have closed the back door on these recent maps, no little gifts hiding anywhere!

edit: Ooooohh, tough start indeed!

pastor.healer

You must have been smiling when you pulled this one off...


Well done D0m0nik :)

D0m0nik

Yes indeed! I played it twice, first time with a PZ bertha and aggressive play. Finished with a very similar time to yourdself. Then replayed with a little more finesse without popping any runners using a PZ for a relay.

pastor.healer


Lightforger

very nice map, those runners are pure evil :D

on a fun note, if you pop 2 runners that are on top of eachother they create anticreeper due to overflow ^^

Is it possible to jump over the runners without having your relay stunned 99% of the time?

pastor.healer

If the distance between them is sufficient, yes.  Most the time, no.


Thanks for your comments...  Be blessed

D0m0nik

On this one you need to put the relay on the PZ created by getting rid of the emitter just to the right of your base. Then a small terp on the green island off the to right allows you to build a relay at max distance with 4 or 5 relays just to the left of it and below. These extra relays take most stuns and keep energy moving most of the time. No need to pause or reload, just pass straight over the runners.