Custom Map #5591: CSM-01. By: yum234

Started by AutoPost, March 19, 2018, 03:06:41 AM

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AutoPost

This topic is for discussion of map #5591: CSM-01


Author: yum234
Size: 96x63

Desc:
Cornucanis Style Map. #GoodLuck

cornucanis

#1
I saw this map in the new map list and had to do a double take! Fun additions to the map, although my scripts to trigger additional story text are a bit out of place in the new and improved version  ;)

I'm working on a template for these maps as I type this with the more recent additions such as flip emitters and improved images. I should be able to have it public tonight!

Also, have you played my other CWDig maps to see the direction I went when I started adding limited weapons and terrain? I'd recommend skipping #5343 Claustrophobia as it is punishingly hard, but the other two (#5272 Turncoats and #5478 Kamikaze) should be beatable and I think they turned out relatively well.

cornucanis

The template is available now here! If you're still interested in the game mode hopefully this will help you get started with the next one  ;D

yum-forum

Big thanks!  :)

But unfortunately for me this template not worked smoothly as in case of PAC mode template.
For example, after resize of map in editor not possible to save on slot and restart or even exit from editor. The same problem as it was in case when I used Your basic map and in editor created CSM-01. It was not possible at all to make resize of map.
1560 maps in CW2, CW3 and PFE till now
last

cornucanis

Quote from: yum-forum on March 20, 2018, 06:53:14 AM
Big thanks!  :)

But unfortunately for me this template not worked smoothly as in case of PAC mode template.
For example, after resize of map in editor not possible to save on slot and restart or even exit from editor. The same problem as it was in case when I used Your basic map and in editor created CSM-01. It was not possible at all to make resize of map.

Sorry for sending a broken map! I'm investigating the issue and will try to get it fixed as soon as I can!

cornucanis

Ok I've found that apparently any time you resize a map with terrain overrides it causes the map to break in the manner you've described. Of course this is very bad for my template map's case! My solution was to remove all terrain overrides for the first frame of the map when you initially load it. This means you can resize the map on the first frame of the game without encountering the issue you've described. Do not unpause the game before resizing your map, though!

If you want to resize the map after you've already run the script for a while, I've added a "freeze" variable you can set to 1 before resizing the map to stop the script's terrain override operations temporarily. After resizing the map you can reset the "freeze" variable to 0 to resume normal operations.

Hopefully this solves the problem for you, sorry for the trouble! Let me know if you run into any more issues! The new version is available on the template map forum post.

yum-forum

1560 maps in CW2, CW3 and PFE till now
last

Johnny Haywire

Hey guys!

Great work on these maps! I decided to start at the beginning and played cornucanis' maps first and am now working on going through Yum's series. And maybe some of Logan's too.

They're super-cool and I highly recommend them to any CW3 player, regardless of skill. I've enjoyed them all so far  8)

As always, thanks for your work!  ;D
You disagree with this sentence, don't you?

yum-forum

1560 maps in CW2, CW3 and PFE till now
last

yum-forum

1560 maps in CW2, CW3 and PFE till now
last