Custom Map #6872: Hold the Fort. By: Cal16

Started by AutoPost, December 19, 2018, 10:45:47 AM

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AutoPost

This topic is for discussion of map #6872: Hold the Fort


Author: Cal16
Size: 120x256

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The emitters in the north get progressively more powerful every 5 minutes, so you have the option of storming in early or turtling the map like I did. Slightly easier than my previous maps, but you'll still need to act quick at the start with the southern spore towers.

Loren Pechtel

Those pyramids are a royal pain to kill.  You have to terp them before you can reach the emitters and they produce so much creeper that's a royal pain.

fanstar1

Quote from: Loren Pechtel on December 19, 2018, 02:05:53 PM
Those pyramids are a royal pain to kill.  You have to terp them before you can reach the emitters and they produce so much creeper that's a royal pain.
any uphill battle is a royal pain, especially in a manner like that.

D0m0nik

On this level you can collect the bertha and thor tech right at the start with one CN.

By the time you get to the pyramids you can easily have 15 to 20 PZ berthas and a Thor all aiming at one pyramid and all you need to terp is one 3x3 square to height 10 for the nullifier. It should be pretty easy with all of those power zones available.

callumh167

Thanks for the feedback guys.

The pyramids were intended to be hard but like D0m0nik says by that point you've got tons of berthas, thor, AC etc that it's just a matter of time.

I was hoping someone would be able to take the map super quick and your 16 minute time on it is insane! 8)

And yeah the bertha tech was an intended easy grab at the start, so if anyone has struggled try again with that in mind.

Cal16