Custom Map #7806: New Farbor?. By: yum234

Started by AutoPost, October 28, 2019, 10:32:41 AM

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This topic is for discussion of map #7806: New Farbor?


Author: yum234
Size: 256x190

Desc:
You can rate map by "1" because game is cruel and bestial. I wanted to create monstrous game like Farbor but without time limits. 2 mechanics: Redistribution of Power of destroyed creeper emitters to remains emitters and NEW MECHANICS - SRS. Spore Redistribution System: If destroy Spore Tower this spores will be redistributed to remains Towers. Game became by time more and more difficult. Both systems was created by Master Regallion. Helpful will be MPZ from Harrymcb (destroy Orange emitters). #GoodLu

yum-forum

#1
EXCLUSIVE GAME.

Create map with time limit or limit of number if units not so interesting as create map with mechanics of gameplay when game became more and more hard till the end of game.

Best regards,
yum234
1560 maps in CW2, CW3 and PFE till now
last

KingGladiator88

Hmm. Okay so I get that creeper defenses arent that vital since you cut off the path to your base when you nullifer something. However I'm running into an issue where I get overwhelmed by spores after 4.5 minutes. I tried to use a guppy as you suggested earlier to help put out emergency energy to beam towers. In fact I cant even build a guppy and supply it most of the time.

I start off by nullifying the emitters and spores around my base, then building about 5 reactors, and then trying to survive to get a guppy to take out more orange emitters and take more power zones but i die by 5 minutes every time.

What am i missing exactly?

I suppose I could build some collectors but their energy boost wouldn't help too much,

RrR

Quote from: KingGladiator88 on October 28, 2019, 04:30:55 PM
What am i missing exactly?


I can last till ten minutes!

To last that far you need

Spoiler
More energy. Use all the crystal energy to build reactors.
Build a forge and get energy (and range) upgrades
More PZ beams - I had four
[close]

I don't know what you need to do to survive more than ten minutes!

Riskbreaker

#4
safely reached 13min
Spoiler
with 2 bases
[close]
but i know i'll die on the 15min mark because of all the newbuilt spore towers that are going to fire haha

KingGladiator88

Yeah I was about to get to around 10 minutes using a forge and using the entire energy crystal on a couple nullifires and reactors.

I know the key is to get multiple power zones with guppies, but I cant seem to find a way to get 250 energy into a MPV to activate it before I'm overwhelmed.

marvinitfox

#6
Quote from: KingGladiator88 on October 28, 2019, 04:30:55 PM
What am i missing exactly?

Well for starters, stop you self-imposed energy boycott.
On that screenshot of yours there is room for 57 reactors more reactors.

This is what my start looks like at 3:50

marvinitfox

#7
Question:
Is it intended for the Bertha pickup in the top-left to be of UNLIMITED amount?

This corner of the map is reasonably easy to conquer by cannon migrations, and once established in the middle it is safe enough to quickly hop the CN over there to pickup the spare CN and Berta pickups.

And, of course, with unlimited Berthas the creep becomes a non-factor.

Combined with a nice spore farm in the top left (to soak up spore redistribution), this makes the mid and endgame quite trivial, especially compared to the rather nasty start.



Spore-farm:
DONT kill the spore emitters clustered in the top-left. They are just lonely. Give them many, many beam friends to play with.
Then it won't matter if they grow big and strong, the beams are right there to handle it. And it prevents the extreme growth of the other spore towers as you clean the map.

This can actually be done in most places. Don't KILL the spore towers, just clear the creep and then park 2-3+ beams around each tower. Eat the spore as they appear, and prevent the spore redistribution from growing the distant towers out of proportion.

With creep emitters, just kill them.
The presence of so many Berthas makes mere creep producer power irrelevant.

yum-forum

Quote from: marvinitfox on October 29, 2019, 04:25:25 AM
Question:
Is it intended for the Bertha pickup in the top-left to be of UNLIMITED amount?

This corner of the map is reasonably easy to conquer by cannon migrations, and once established in the middle it is safe enough to quickly hop the CN over there to pickup the spare CN and Berta pickups.

And, of course, with unlimited Berthas the creep becomes a non-factor.

Combined with a nice spore farm in the top left (to soak up spore redistribution), this makes the mid and endgame quite trivial, especially compared to the rather nasty start.



Spore-farm:
DONT kill the spore emitters clustered in the top-left. They are just lonely. Give them many, many beam friends to play with.
Then it won't matter if they grow big and strong, the beams are right there to handle it. And it prevents the extreme growth of the other spore towers as you clean the map.

This can actually be done in most places. Don't KILL the spore towers, just clear the creep and then park 2-3+ beams around each tower. Eat the spore as they appear, and prevent the spore redistribution from growing the distant towers out of proportion.

With creep emitters, just kill them.
The presence of so many Berthas makes mere creep producer power irrelevant.

GROSSMEISTER!  :)
1560 maps in CW2, CW3 and PFE till now
last

D0m0nik

Madness! Love it Yum!

Spoiler
You need to juggle beams by flying a few over one PZ and switching them out as ammo runs out. You can also land top left at the start and collect the unlimited bertha and the CN before the creep spreads but you have to be exact.
[close]

This is not an easy level, I almost lost my base at 42 mins when I cleared one side of the map and the opposite side of my base got pounded by increased spores. No saves so nearly a disaster.

KingGladiator88

#10
Quote from: marvinitfox on October 29, 2019, 12:45:36 AM
Well for starters, stop you self-imposed energy boycott.
On that screenshot of yours there is room for 57 reactors more reactors.

Yeah its not like Im sitting here saying "Oh i dont want to build reactors" its that I cant figure out how to balance out building reactors which take quite some time, building at least 4 nullifiers which take out 1/2 the energy crystals reserve, and then supplying enough energy to beams to keep the swarms of spores off my back.

The entire time my energy network is in the red and just adding more reactors only slows down building more or doesnt let enough ammo get to the beams and i die from spores.

How are you getting enough energy to both constantly build more reactors AND keep the spores under control? If a single spore lands its enough to end your entire run.

Builder17

Quote from: KingGladiator88 on October 29, 2019, 11:27:14 PM
Quote from: marvinitfox on October 29, 2019, 12:45:36 AM
Well for starters, stop you self-imposed energy boycott.
On that screenshot of yours there is room for 57 reactors more reactors.

Yeah its not like Im sitting here saying "Oh i dont want to build reactors" its that I cant figure out how to balance out building reactors which take quite some time, building at least 4 nullifiers which take out 1/2 the energy crystals reserve, and then supplying enough energy to beams to keep the swarms of spores off my back.

The entire time my energy network is in the red and just adding more reactors only slows down building more or doesnt let enough ammo get to the beams and i die from spores.

How are you getting enough energy to both constantly build more reactors AND keep the spores under control? If a single spore lands its enough to end your entire run.

Checking both screenshots, I guess you tried to build guppy? Doesn't seem to be part of correct strategy here. :)

marvinitfox

Quote from: D0m0nik on October 29, 2019, 04:59:17 PM

This is not an easy level, I almost lost my base at 42 mins when I cleared one side of the map and the opposite side of my base got pounded by increased spores. No saves so nearly a disaster.

I think the main "secret" is to not take out the spore towers, just neuter them by posting 2-3 beams around each. This avoids the spore from becoming unbalanced strong in the unconquered regions of the map.

But then, why am I trying to give YOU advice. You are there in #1 with a ludicrously fast time.
I'm #2, but a good 13 minutes slower. (as of noon 30 oct)

KingGladiator88

Quote from: Builder17 on October 30, 2019, 02:11:18 AM
Quote from: KingGladiator88 on October 29, 2019, 11:27:14 PM
Quote from: marvinitfox on October 29, 2019, 12:45:36 AM
Well for starters, stop you self-imposed energy boycott.
On that screenshot of yours there is room for 57 reactors more reactors.

Yeah its not like Im sitting here saying "Oh i dont want to build reactors" its that I cant figure out how to balance out building reactors which take quite some time, building at least 4 nullifiers which take out 1/2 the energy crystals reserve, and then supplying enough energy to beams to keep the swarms of spores off my back.

The entire time my energy network is in the red and just adding more reactors only slows down building more or doesnt let enough ammo get to the beams and i die from spores.

How are you getting enough energy to both constantly build more reactors AND keep the spores under control? If a single spore lands its enough to end your entire run.

Checking both screenshots, I guess you tried to build guppy? Doesn't seem to be part of correct strategy here. :)

I've tried both building and not building the guppy Yum suggested in his last hard map to build one as it can provide emergency energy to your beams. Changing some nullifier placements at the start to get another orange emitter I lasted to 15 minutes til i got overhwelmed.

marvinitfox

#14
Quote from: KingGladiator88 on October 31, 2019, 05:30:48 AM... I lasted to 15 minutes til i got overhwelmed.

You need, absolutely NEED to conquer the whole inside spiral before the spore gets nasty.
There is a lot of energy available to syphon. Grab these, and build a kazillion reactors.

If the spores arrive while you are still struggling to take the spiral, you will die.(about 15:00)
If you take the spiral but fail to take the easier flatlands to the west, you will die.(about 25:00)
the problem is that the later spore waves can overwhelm. You need to provide them other, attractive targets, to diffuse the load a bit.

And virtually every PZ you an lay your hands on, becomes Beam. *not* for faster killing firepower, but for the improved energy-efficiency and ability to engage the spores sooner, while they are further away.


But... if you cannot take the center spiral fast enough, then you will die. Simple as that.


Quote from: KingGladiator88 on October 29, 2019, 11:27:14 PM
The entire time my energy network is in the red and
THAT is your problem.
You need to collect and use the energy syphons faster than the energy is going out.
There is a LOT of energy available, but you need to grab them.
If at any point in the first 5 minutes you manage to run out of energy,  ...... well... you die.


Just on the starting spiral, there is available 5439 energy from syphons. This is enough to build 108 reactors.
There is also 924 Aether to fuel your forge, this in enough for *many* levels of energy and packetspeeding.