Custom Map #1196: KSF Map 4. By: FOXX

Started by AutoPost, July 28, 2018, 08:39:28 AM

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This topic is for discussion of map #1196: KSF Map 4


Author: FOXX
Size: 122x468

Desc:
4th KSF Map 2 Mechanics combined in 1 Map. This time 1 ShipSpawner and 1 MireSpawner to Destroy.You have 68 Scrap and 1 ShipPickup. More info on Forum. #EmergentUp

FOXX

4rd Map with the Ship Alooone Upgrade System (by Kajacx) combined with the System used in Map 1181 - Build a Bear (by Sorrontis).


Build a Bear System info


Press CRTL + Y to Build an Energy Mine
Press CRTL + U to Build a TiconDefenseGun
Press CRTL + H to Build an Emitter
Press CRTL + J to Buld an AmpGem

ALL Items will be Build at Current Mouse Position. Then Lathe it.
ALL Items do NOT have Increased Cost.
You can Delete a placed Item by hoovering over with the Mouse and Press CTRL + X.
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Ship Upgrade System info 1


- You Start with 64 Scrap, ShipLevel 0 and 0 LevelPoints.

- Max Shipsize Ship 1 = 8x8 Modules
               Ship 2 = 8x8 Modules
               Ship 3 = 8x8 Modules

- In this Map the Level System does not work.

- Destroying an Enemy Ship gives 250 Exp and a 0.5 % change to leave 1 Scrap behind.

- You get a game event tag if you don't have enough Scrap to Upgrade or Level to Unlock.

- Each time you Upgrade your Ship your Upgraded Ship needs to be Rebuild and If the Upgradable Ship has an AmpGem on it you have to pick up the AmpGem after each Upgrade. Sorry, but there was no other way for this.
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Ship Upgrade System info 2


Press CTRL+F for the Upgrade Options then Select the Ship you want to Upgrade and place the Ship in the Map.
Select which Part you want and place the Part in the Map - Shift for Info on Upgrade Parts.
Then Select the Ship Layout you want and Place that into the Map.
Now you have your Upgraded Ship ready to Build.

Press CTRL+SHIFT+F for the Unlock Options.
The Unlock options are not available in this Map.

After you Upgrade a Ship there may be an issue where the other Ship is Build on the map but in the ShipSlot it's not build. There is no way around this so keep an eye out for that. If the Ship is on the Map it's OK.

2 Tips:
- Upgrading works under Pause.
- You can do more Upgrades before Building your Upgraded Ship.

Lastly -> For the Building Time its best to have an AmpGem on Move/Build Speed Increase.

Let's Create our Custom Ships and Build some stuff :)
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Module Costs




























Module Costs:
ModuleScrapLevel
Lathe (L)32
Cannon (n)21
Cannon+ (N)22
Missile (m)21
Missile+ (M)22
Discharger (D)32
Engine (E)22
Grabber (B)22
Energy Tank (T)33
Reactor (R)23
Shield (S)34
MK7 (K)45
Fighter Base (F)55
Missiles+ (Y)45
Missiles (y)35
Cannons+ (Z)45
Cannons (z)35
Emergent Sniper (3)32
Particle Maker (4)44
Custom Reactor (5)23
Particle Bomb (6)22
CW3 Bomber (7)34
CW3 Strafer (8)34
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Enjoy :)
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

Th3ch053n0n3

Still didn't stop the energy mine cheese, but the particle ships did hold it up for a hot minute when they took over a few mines.

FOXX

Quote from: Th3ch053n0n3 on July 28, 2018, 02:11:31 PM
Still didn't stop the energy mine cheese, but the particle ships did hold it up for a hot minute when they took over a few mines.

The Energy Mine Snake is unstoppable ;)
Not even by Spinning Doppel thingys.
Probably next map the Energy Mines cost more. (i like the Energy Mine Snakes)

Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

Johnny Haywire

Instead of building a snake, I wanted to try building a super ship, and I found that using 7 fighter runways and 3 strafers did nicely.

When I restarted (I messed up the build a bit) for some reason, it kept me at 68 scrap even after building the ship. It did reach a point where it said "not enough scrap" but then when I unpaused, it was back to 68. I liked that.  ;D

It's fun to experiment with different builds, without having to build your own map to do it. Kudos on a great idea and thanks for the map!  ;D
You disagree with this sentence, don't you?

FOXX

Quote from: Johnny Haywire on August 11, 2018, 12:05:49 AM
Instead of building a snake, I wanted to try building a super ship, and I found that using 7 fighter runways and 3 strafers did nicely.

When I restarted (I messed up the build a bit) for some reason, it kept me at 68 scrap even after building the ship. It did reach a point where it said "not enough scrap" but then when I unpaused, it was back to 68. I liked that.  ;D
Congrats Johnny -> you found the exploit :)
This also works on Map 3.

QuoteIt's fun to experiment with different builds, without having to build your own map to do it. Kudos on a great idea and thanks for the map!  ;D
Indeed, that was the idea behind these 2 Maps. little quick and fairly easy maps with the option to replay with a totally different setup.
All for fun, thats the keyword :)

Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

Johnny Haywire

OOOOooooOO! I like exploits!

By the way, you need ONE more post for 1,000! Grats!  8)
You disagree with this sentence, don't you?

GoodMorning

Quote from: Johnny Haywire on August 11, 2018, 03:29:40 PM
By the way, you need ONE more post for 1,000! Grats!  8)

Quoteauthor=Karsten75
Trust me, these are not rewarding milestones.
A narrative is a lightly-marked path to another reality.

FOXX

Oeh, my 1000th post.
whoohoo
Thats what i get for not going to bars anymore ;)

The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS