Custom Map #6136: Mission Impossible. By: Sorrontis

Started by AutoPost, July 11, 2018, 03:02:24 PM

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This topic is for discussion of map #6136: Mission Impossible


Author: Sorrontis
Size: 128x128

Desc:
That's one of the remarkable things about life. It's never so bad that it can't get worse. #Sorrontiphobia #CRPL (Alot of it) #RandomDestruction #1Rating

Sorrontis

#1
So, you want some ... hints?

Spoiler
SAVE!!! You got 4 slots, use them all. For the love of Virgil, please save!

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Boo!
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Every click puts down 5 creeper, somewhere,  somehow. (There's an algorithm)

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Every click also adds to the "roulette" of death. You have 11% of getting something. Only one option is friendly, and it's a little AC rain. The rest you'll see for yourselves
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Large flat areas are no good. A ridge is your friend. 

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Build fast, build smart, cycle your clicks.
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The Name of the game is redundancy, redundancy.

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And patience, know when to wait, when to strike, when to turn off your PC and take a walk.
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"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

GoodMorning

#2
Far from impossible. Fairly easy, and a change of pace. Didn't need to load a save. (Did restart two or three times due to overenthusiastic building in the wrong place at the start.)

Also, speedrunner's bane.

Hints:
Spoiler

Keyboard shortcuts. Lots of them. Space, tab, e-1, r-2, t-2.
Click-and-drag building.
Range upgrades, to get more out of your building.
Berthas, which have autofire and unlimited range.

Go into deficit early on, and have a good spread of Reactors.

Building a new line of weapons is half as many clicks as moving old ones. And the old ones can guard against the random Creeper.
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What's your distribution algorithm, Sorrontis? I assume it's mixed up with the number at the top of the map.
A narrative is a lightly-marked path to another reality.

Sorrontis

#3
Quote from: GoodMorning on July 13, 2018, 03:23:40 AM
[...]
What's your distribution algorithm, Sorrontis? I assume it's mixed up with the number at the top of the map.

Nah, I wanted it to be predictable once you do enough clicking. I don't remember, but I'll get it to you.


Here it is:
if (GetMouseButtonDown(0))
<-MouseCount 1 add ->MouseCount
GetMouseCell ->mouseY ->mouseX

<-MouseCount 2 mod eq0 if
MapWidth <-mouseX sub ->moddedX
else
<-mouseX ->moddedX
endif

<-mouseY dup mul dup mul -0.00002552 mul ->Y4
<-mouseY dup mul <-mouseY mul 0.00658 mul ->Y3
<-mouseY dup mul -0.5389 mul ->Y2
<-mouseY 14.7 mul ->Y1

<-Y4 <-Y3 add <-Y2 add <-Y1 add ->moddedY

<-MouseCount 3 mod eq0 if
MapHeight <-moddedY sub ->moddedY
endif

<-moddedX <-moddedY 5 AddCreeper
@slotmachine
endif
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."