Custom Map #7964: sleeper pvp fixed. By: piggood

Started by AutoPost, December 07, 2019, 12:00:54 AM

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This topic is for discussion of map #7964: sleeper pvp fixed


Author: piggood
Size: 150x200

Desc:
you can play as sleeper! (kind of) controls: control:i,k,j,l Press U to build, O to swap.

Johnny Haywire

[There are two of these maps, and obviously people have figured out how to get a victory condition, but perhaps the information in this explanation which I copied from the other map's comments will be helpful to you. I hope so. And I hope to see more of these kinds of maps!]

Wow, this is a really cool concept, and I hope the CRPL masters will develop this further!

Please read the description in the map. I didn't even notice it, and was therefore pretty much at a loss to figure out what's going on. The description & directions aren't very clear but I'm not going to blame the mapmaker for that, since English may not even be his primary language and/or he could just be more adept at coding and concepts than dialogue, which is totally fine by me. I'm just happy he has the skills and creativity to figure out how to make magic like this actually work in the CW3 realm.

So here's a technical writer's explanation of what this map is & how it works (for those non-technical people who may be confused about how to work the map)

You're given a Sleeper Collector at the top of the map, and you may build just about any Sleeper unit with it. Move it around (i, j, k, L) and select what you'd like to build (o) and then build it (u).

Gameplay:

You can land the CN's and set up a base & build it however you want and then play against that base with Sleeper units. There's no limit to how fast the units build except that they need creeper in order to build. It's conceivable that a player could continuously upgrade both sides for a perpetual stalemate, but I'm not sure how much fun that would be.

The only way to "win" this map is to allow or cause the creeper to win.

If you just want to finish the map and get a victory condition, as cornucanis mentioned earlier, is to unpause the map (or at least advance it one frame by using "N") and then delete the collector in the lower left. If you land a CN, you'll also need to make it go back into orbit.

Is there any potential to blend this idea with PAC maps? I'm sure someone would have to regulate it somehow so that the Sleeper units would not become too powerful. Anyway, just a thought.

Thanks to piggood for the idea and effort that went into making this map! IMO, it's a really cool idea - Great job, and thanks for the map!  ;D ;D

You disagree with this sentence, don't you?